Third Eye

This small hemispherical crystal has a wide, flat facet on one side and a multifaceted dome shape on the other. It sparkles with an inner gleam.

When you issue the proper command thought (a standard action) to a third eye, it adheres to the center of your forehead (the same command causes the item to disengage). Some third eyes function continuously when worn, while others require activation.

Third Eye Aware

Price (Item Level): 10,000 gp (12th)

Body Slot: Face

Caster Level: 7th

Aura: Moderate; (DC 18) divination

Activation:

Weight:

This crystal glows with a pale, faint blue light.

This crystal continually grants you a +10 competence bonus on Spot checks.

Prerequisites: Craft Wondrous Item, Spot 10 ranks.

Cost to Create: 5,000 gp, 400 XP, 10 days.

Third Eye Clarity

Price (Item Level): 3,000 gp (7th)

Body Slot: Face

Caster Level: 7th

Aura: Moderate; (DC 18) conjuration

Activation: Immediate (mental)

Weight:

This crystal is so clear that it is difficult to see.

You can activate this crystal to negate any one of the following conditions affecting you: confused, dazed, fascinated, or stunned.

You can activate the eye in response to an effect that would impose one of these conditions (for instance, after failing your save against a monk’s Stunning Fist attack but before the stun takes effect).

This ability functions once per day.

Prerequisites: Craft Wondrous Item, panacea.

Cost to Create: 1,500 gp, 120 XP, 3 days.

Third Eye Conceal

Price (Item Level): 120,000 gp (21st)

Body Slot: Face

Caster Level: 15th

Aura: Strong; (DC 22) enchantment

Activation:

Weight:

A bright white light shines from the heart of this crystal, seeming to offer the promise of protection.

A third eye conceal protects you from view by all devices, spells, or powers that detect, influence, or read emotions or thoughts, as well as those with mind-affecting or scrying descriptors. It even foils bend reality, limited wish, miracle, reality revision, and wish when they are used to affect your mind or to gain information about you (however, metafaculty can pierce the protective quality). In the case of arcane eye, remote viewing, or a scrying spell used to scan an area you are in, the effect works but you simply aren’t detected.

Prerequisites: Craft Wondrous Item, mind blank or psionic mind blank {XPH 119}.

Cost to Create: 60,000 gp, 4,800 XP, 120 days.

Third Eye Concentrate

Price (Item Level): 10,000 gp (12th)

Body Slot: Face

Caster Level: 7th

Aura: Moderate; (DC 18) transmutation

Activation:

Weight:

Glowing with a faint magenta light, this crystal draws your eyes into its limitless depths.

This crystal grants you a +10 competence bonus on Concentration checks.

Prerequisites: Craft Wondrous Item, Concentration 10 ranks.

Cost to Create: 5,000 gp, 400 XP, 10 days.

Third Eye Dampening

Price (Item Level): 2,500 gp (7th)

Body Slot: Face

Caster Level: 3rd

Aura: Faint; (DC 16) abjuration

Activation: Immediate (mental)

Weight:

This matte black crystal seems to absorb any ambient light, rather than reflect or refract it.

You can activate a third eye dampening to reduce all variable numeric effects of the next power, psi-like ability, spell, or spell-like ability that affects you to the minimum value (if this power or spell would affect multiple creatures, only you are protected). This protection lasts until the end of your next turn.

This ability functions once per day.

Prerequisites: Craft Wondrous Item, dispel magic or damp power {CP 82}.

Cost to Create: 1,250 gp, 100 XP, 3 days.

Third Eye Dominate

Price (Item Level): 120,000 gp (21st)

Body Slot: Face

Caster Level: 17th

Aura: Strong; (DC 23) enchantment

Activation: Standard (mental)

Weight:

This yellow, gleaming crystal pulses with hypnotic power.

A third eye dominate allows you to use dominate monster (as the spell) once per day on any creature within 60 feet (Will DC 23 negates).

Prerequisites: Craft Wondrous Item, dominate monster or psionic dominate {XPH 96}.

Cost to Create: 60,000 gp, 4,800 XP, 120 days.

Third Eye Expose

Price (Item Level): 2,500 gp (7th)

Body Slot: Face

Caster Level: 15th

Aura: Strong; (DC 22) transmutation

Activation:

Weight:

Emitting a white glow, this crystal seems to shed light into the deepest shadows.

This crystal grants you a +5 competence bonus on Sense Motive checks.

Prerequisites: Craft Wondrous Item, Sense Motive 5 ranks.

Cost to Create: 1,250 gp, 100 XP, 3 days.

Third Eye Freedom

Price (Item Level): 2,600 gp (7th)

Body Slot: Face

Caster Level: 7th

Aura: Moderate; (DC 18) abjuration

Activation: Immediate (mental)

Weight:

This crystal flickers rapidly through a range of reddish hues.

You can activate a third eye freedom to trigger a freedom of movement effect lasting for 1 round. Since this ability suppresses only the effect hindering your movement, you must either find some other method of removing or eliminating the effect, or it will resume after the duration ends. This ability functions once per day.

Prerequisites: Craft Wondrous Item, freedom of movement.

Cost to Create: 1,300 gp, 104 XP, 3 days.

Third Eye Gather

Price (Item Level): 10,000 gp (12th)

Body Slot: Face

Caster Level: 7th

Aura: Moderate; (DC 18) divination

Activation:

Weight:

This crystal beams with a deep blue light.

This crystal grants you a +10 competence bonus on Gather Information checks.

Prerequisites: Craft Wondrous Item, Gather Information 10 ranks.

Cost to Create: 5,000 gp, 400 XP, 10 days.

Third Eye Improvisation

Price (Item Level): 1,000 gp (4th)

Body Slot: Face

Caster Level: 5th

Aura: Faint; (DC 17) divination

Activation: Swift (mental)

Weight:

This crystal flickers from one color to the next in the blink of an eye.

You can activate this crystal to gain a +5 competence bonus on a single skill check for a skill in which you have no ranks. You are treated as being trained in the skill for the purpose of making this check. You must begin the check before the end of your turn to gain this benefit, and the check must be completed within 10 minutes. You can’t take 20 on this check (though you can take 10).

This ability functions once per day.

Prerequisites: Craft Wondrous Item, guidance.

Cost to Create: 500 gp, 40 XP, 1 day.

Third Eye Penetrate

Price (Item Level): 8,000 gp (11th)

Body Slot: Face

Caster Level: 15th

Aura: Strong; (DC 22) no school

Activation:

Weight:

This crystal glows with a piercing sapphire light.

A third eye penetrate grants you a +2 bonus on caster level checks to overcome a creature’s spell resistance.

Prerequisites: Craft Wondrous Item, limited wish or bend reality {XPH 80}.

Cost to Create: 4,000 gp, 320 XP, 8 days.

Third Eye Powerthieve

Price (Item Level): 10,000 gp (12th)

Body Slot: Face

Caster Level: 7th

Aura: Moderate; (DC 18) enchantment

Activation: Standard (mental)

Weight:

This clear crystal features a faintly glowing emerald-green heart.

A third eye powerthieve allows you to borrow one power from a psionic target within 40 feet once per day. If the target fails a DC 16 Will save, it instantly loses one power of your choice, and you instantly gain temporary knowledge of that power. You can manifest the borrowed power normally if you have sufficient power points to pay its cost. You retain knowledge of the power for up to 70 minutes, at which time you lose knowledge of the power and the former owner regains it, regardless of distance. If the former owner is dead, you still lose the borrowed power.

Prerequisites: Craft Wondrous Item, dominate person or thieving mindlink {XPH 121}.

Cost to Create: 5,000 gp, 400 XP, 10 days.

Third Eye Repudiate

Price (Item Level): 15,000 gp (14th)

Body Slot: Face

Caster Level: 10th

Aura: Moderate; (DC 25) abjuration

Activation: Immediate (mental)

Weight:

This crystal emits a powerful azure light.

A third eye repudiate allows you to use dispel magic (as the spell) once per day.

Prerequisites: Craft Wondrous Item, dispel magic or dispel psionics {XPH 94}.

Cost to Create: 7,500 gp, 600 XP, 15 days.

Third Eye Sense

Price (Item Level): 24,000 gp (15th)

Body Slot: Face

Caster Level: 3rd

Aura: Faint; (DC 16) divination

Activation: Standard (mental)

Weight:

This bright orange crystal emits a steady inner glow.

At will, you can activate this crystal to see and hear a distant location. Line of sight or line of effect is not necessary, but the locale must be a place familiar to you or an obvious one, such as behind a door, around a corner, or in a grove of trees. Once the locale has been selected, the focus of your sight does not move, but can be rotated in all directions to view the area as desired. Psionically, magically, or supernaturally enhanced senses cannot be used through this item. If the chosen locale is shrouded in magical or psionic darkness, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the effect or out to the extent of your darkvision. This effect does not work across planes.

Prerequisites: Craft Wondrous Item, scrying or clairvoyant sense {XPH 83}.

Cost to Create: 12,000 gp, 960 XP, 24 days.

Third Eye Surge

Price (Item Level): 2,100 gp (6th)

Body Slot: Face

Caster Level: 13th

Aura: Strong; (DC 21) transmutation

Activation: Swift (command)

Weight:

A pulsing green glow shines from this crystal.

A third eye surge has 3 charges, which are renewed each day at dawn. Spending 1 or more charges grants you an insight bonus on Strength checks, Dexterity checks, Strength- and Dexterity-based skill checks, and weapon damage rolls for 1 round.

1 charge: +2 insight bonus.

2 charges: +3 insight bonus.

3 charges: +4 insight bonus.

Prerequisites: Craft Wondrous Item, true strike or adrenaline boost {CP 78}.

Cost to Create: 1,050 gp, 84 XP, 3 days.

Source: Magic Item Compendium, page 140.