Price: +1 bonus
Property: Melee weapon
Caster Level: 10th
Aura: Moderate; (DC 20) enchantment
Activation: Swift (command)
This weapon bears a number of hard-to-see parallel striations near its handle.
When a paralyzing weapon is activated, the next time you hit a creature with the weapon before the end of your turn the target must succeed on a DC 17 Will save or be paralyzed. Each round on its turn, the target can attempt a new saving throw to end the effect; otherwise, the paralysis lasts for 10 rounds.
A paralyzing weapon functions once per day.
Prerequisites: Craft Magic Arms and Armor, hold monster.
Cost to Create: Varies.
Source: Magic Item Compendium, page 39.