Shugenja Orders
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These orders are schools of philosophy for the shujenga class; they operate much like domains do for clerics . Most of them require a particular element focus to be selected by the shujenga; these focuses preface each order spell list. See Orders under the shujenga class for more information.
Order of the All-Seeing Eye
Element Focus: Air.
Order Spells
Guidance : +1 on one attack roll, saving throw, or skill check. {PH}.
Detect Snares and Pits : Reveals natural or primitive traps. {PH}
Detect Thoughts : Allows “listening” of surface thoughts. {PH}
Clairaudience/Clairvoyance : See or hear at a distance for 1 minute/level. {PH}
Divination M : Provides useful advice for specific proposed actions. {PH}
Commune with Nature : Learn about terrain for 1 mile/level. {PH}
Find the Path : Shows most direct way to a location. {PH}
Legend Lore MF : Lets you learn tales about a person, place, or thing. {PH}
Vision MX : As legend lore , but quicker and strenuous. {PH}
Foresight : “Sixth sense” warns of impending danger. {PH}
Order of the Consuming Flame
Element Focus: Fire.
Order Spells
Flare : Dazzles one creature (–1 on attack rolls). {PH}.
Burning Hands : 1d4/level fire damage (max 5d4). {PH}
Produce Flame : 1d6 damage +1/level, touch or thrown. {PH}
Searing Light : Ray deals 1d8/two levels damage, more against undead. {PH}
Fireball : 1d6 damage per level, 20-ft. radius. {PH}
Flame Strike : Smite foes with divine fire (1d6/level damage). {PH}
Fires of Purity : Subject bursts into magical flame, becoming a dangerous weapon. {SC}
Fire Storm : Deals 1d6/level fire damage. {PH}
Delayed Blast Fireball : 1d6/level fire damage; you can postpone blast for 5 rounds. {PH}
Meteor Swarm : Four exploding spheres each deal 6d6 fire damage. {PH}
Order of the Forbidding Wasteland
Element Focus: Water.
Order Spells
Detect Magic : Detects spells and magic items within 60 ft. {PH}
Remove Fear : Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. {PH}
Scent : Grants the scent special ability. {SC}
Restoration, Lesser : Dispels magical ability penalty or repairs 1d4 ability damage. {PH}
Phantom Stag : Magic stag appears for 1 hour/level. {SC}
Dance of the Unicorn : Purifying mist washes the air clean of smoke, dust, and poisons. {SC}
Control Weather : Changes weather in local area. {PH}
Scrying, Greater F : As scrying , but faster and longer. {PH}
Horrid Wilting : Deals 1d6/level damage within 30 ft. {PH}
Shambler : Summons 1d4+2 shambling mounds to fight for you. {PH}
Order of the Gentle Rain
Element Focus: Water.
Order Spells
Cure Minor Wounds : Cures 1 point of damage. {PH}
Cure Light Wounds : Cures 1d8 damage +1/level (max +5). {PH}
Augury MF : Learns whether an action will be good or bad. {PH}
Cure Serious Wounds : Cures 3d8 damage +1/level (max +15). {PH}
Cure Critical Wounds : Cures 4d8 damage +1/level (max +20). {PH}.
Commune X : Deity (elemental lord) answers one yes-or-no question/level. {PH}
Heal : Cures 10 points/level of damage, all diseases and mental conditions. {PH}
Resurrection M : Fully restore dead subject. {PH}
Heal, Mass : As heal , but with several subjects. {PH}
Soul Bind F : Traps newly dead soul to prevent resurrection. {PH}
Order of the Impenetrable Crucible
Element Focus: Earth.
Order Spells
Resistance : Subject gains +1 on saving throws. {PH}
Magic Weapon : Weapon gains +1 bonus. {PH}
Sound Burst : Deals 1d8 sonic damage to subjects; may stun them. {PH}
Magic Weapon, Greater : +1 bonus/four levels (max +5). {PH}
Dismissal : Forces a creature to return to native plane. {PH}
Death Ward : Grants immunity to death spells and negative energy effects. {PH}
Banishment : Banishes 2 HD/level of extraplanar creatures. {PH}
Repulsion : Creatures can’t approach you. {PH}
Binding M : Utilizes an array of techniques to imprison a creature. {PH}
Imprisonment : Entombs subject beneath the earth. {PH}
Order of the Ineffable Mystery
Element Focus: Air, Earth, Fire, Water, or Void. (Select only one.)
Order Spells
Resistance : Subject gains +1 on saving throws. {PH}
Entropic Shield : Ranged attacks against you have 20% miss chance. {PH}
Obscure Object : Masks object against scrying. {PH}
Dispel Magic : Cancels magical spells and effects. {PH}
Spell Immunity : Subject is immune to one spell per four levels. {PH}
Spell Resistance : Subject gains SR 12 + level. {PH}
Antimagic Field : Negates magic within 10 ft. {PH}
Spell Turning : Reflect 1d4+6 spell levels back at caster. {PH}
Protection from Spells MF : Confers +8 resistance bonus. {PH}
Mage’s Disjunction : Dispels magic, disenchants magic items. {Mordenkainen’s disjunction} {PH}
Order of the Perfect Sculpture
Element Focus: Earth.
Order Spells
Mending : Makes minor repairs on an object. {PH}
Magic Stone : Three stones gain +1 on attack, deal 1d6 +1 damage. {PH}
Soften Earth and Stone : Turns stone to clay or dirt to sand or mud. {PH}
Stone Shape : Sculpts stone into any shape. {PH}
Subvert Planar Essence : Reduces subject’s damage reduction and spell resistance. {SC}
Transmute Rock to Mud : Transforms two 10-ft. cubes per level. {PH}
Flesh to Stone : Turns subject creature into statue. {PH}
Statue : Subject can become a statue at will. {PH}
Earthquake : Intense tremor shakes 80-ft.-radius. {PH}
Antipathy : Object or location affected by spell repels certain creatures. {PH}
Order of the Spring Zephyr
Element Focus: Air.
Order Spells
Daze : Humanoid creature of 4 HD or less loses next action. {PH}
Disguise Self : Changes your appearance. {PH}
Blur : Attacks miss subject 20% of the time. {PH}
Invisibility : Subject is invisible for 1 minute/level or until it attacks. {PH}
Air Walk : Subject treads on air as if solid (climb at 45-degree angle). {PH}
Invisibility, Greater : As invisibility, but subject can attack and stay invisible. {PH}
Veil : Changes appearance of group of creatures. {PH}
Mislead : Turns you invisible and creates illusory double. {PH}
Screen : Illusion hides area from vision, scrying. {PH}
Foresight : “Sixth sense” warns of impending danger. {PH}
Source: Complete Divine , page 149.