Level: Sorcerer 6, Wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
You are surrounded in a flashing aura of multiple colors.
The prismatic aura spell obscures your image, offering you concealment. In addition, any creature that hits you with a nonreach melee weapon is subject to a random prismatic effect. Roll 1d8 and consult the table below; reroll any result of 8. Each time an effect is expended, that color disappears from the aura (reroll if it comes up again on the table). Thus a prismatic aura can affect a maximum of seven attackers before it disappears, and the spell ends.
An attacker is entitled to any applicable saves, and spell resistance applies to this effect.
| 1d8 | Aura Color | Effect |
|---|---|---|
| 1 | Red | 20 points fire damage (Reflex half) |
| 2 | Orange | 40 points acid damage (Reflex half) |
| 3 | Yellow | 80 points electricity damage (Reflex half) |
| 4 | Green | Poison (Kills; Fortitude partial for 1d6 points of Con damage instead) |
| 5 | Blue | Turned to stone (Fortitude negates) |
| 6 | Indigo | Insane, as insanity spell (Will negates) |
| 7 | Violet | Sent to another plane (Will negates) |
| 8 | Reroll | |
Source: Complete Mage, page 113. Imported the table from prismatic spray and altered it for this spell, and edited this spell’s descriptive text accordingly.