Prismatic Aura

Abjuration

Level: Sorcerer 6, Wizard 6

Components: V, S

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 round/level or until discharged (D)

You are surrounded in a flashing aura of multiple colors.

The prismatic aura spell obscures your image, offering you concealment. In addition, any creature that hits you with a nonreach melee weapon is subject to a random prismatic effect. Roll 1d8 and consult the table below; reroll any result of 8. Each time an effect is expended, that color disappears from the aura (reroll if it comes up again on the table). Thus a prismatic aura can affect a maximum of seven attackers before it disappears, and the spell ends.

An attacker is entitled to any applicable saves, and spell resistance applies to this effect.

1d8Aura
Color
Effect
1Red20 points fire damage (Reflex half)
2Orange40 points acid damage (Reflex half)
3Yellow80 points electricity damage (Reflex half)
4GreenPoison (Kills; Fortitude partial for 1d6 points of Con damage instead)
5BlueTurned to stone (Fortitude negates)
6IndigoInsane, as insanity spell (Will negates)
7VioletSent to another plane (Will negates)
8Reroll

Source: Complete Mage, page 113. Imported the table from prismatic spray and altered it for this spell, and edited this spell’s descriptive text accordingly.

Roll20 Macro

Arcane Version