Bone Chill

Necromancy

Level: Sorcerer 2, Wizard 2

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Effect: Ray

Duration: 1 round/level

Saving Throw: Fortitude negates

Spell Resistance: No

A ray of burning cold erupts from your fingertips. Corporeal undead struck by the ray are covered in a layer of ice, rendering the subject immobile as if held. Each round on its turn, the subject may attempt a new saving throw to break free of the ice. (This is a full-round action that does not provoke attacks of opportunity.)

Material Component: A small piece of bone and a 1-inch cube of ice.

Source: Frostburn, page 89.

Roll20 Macro

Arcane Version