Level: Paladin 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Your special mount touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Heal mount enables you to channel positive energy into your special mount to wipe away its injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per caster level of the paladin (half the paladin class level, rounded down), to a maximum of 150 points at 15th caster level.
Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
If used against an undead creature, heal instead acts like harm.
Source: Player’s Handbook (version 3.5), page 239.