Level: Sorcerer 5, Wizard 5
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One summoned assassin
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You conjure a vaguely humanoid being composed of yellow light. It wields a radiant blade and moves with unearthly grace.
A luminous assassin appears above one creature within range and drops onto it, slashing and stabbing. The assassin attacks as it falls, and the target creature is considered flat-footed against this initial attack. Place the assassin in any square adjacent to the creature that can hold the assassin. The assassin’s statistics are provided below.
After its initial attack, a luminous assassin attacks its target every round, taking its turn after your turn is com pleted. It fights intelligently and does not need to be directed by you. If the creature flees, the assassin pursues it to the best of its ability. If the creature dies or escapes, the assassin waits for you to direct it to another creature (a free action). You cannot command the assassin to do anything except attack creatures or wait (do nothing but defend itself), nor can you direct it to attack another creature if the originally targeted creature still lives and is within the spell’s range.
The assassin and all its possessions vanish when the spell’s duration expires.
Focus: A serrated dagger.
| Luminous Assassin | CR 3 |
Male human rogue 3
N Medium humanoid (human, extraplanar)
Init +6; Senses Listen +6, Spot +6
Languages Common, Dwarven, Elven
AC 16, touch 12, flat-footed 13; Dodge, Mobility (+2 Dex, +3 armor, +1 shield)
hp 16 (3 HD)
Resist evasion
Fort +3, Ref +6, Will +2
Speed 30 ft. (6 squares)
Melee mwk rapier +4 (1d6+1/18–20)
Ranged mwk shortbow +5 (1d6+1/×3)
Base Atk +2; Grp +3
Atk Options sneak attack +2d6
Combat Gear —
Abilities Str 12, Dex 15, Con 13, Int 14, Wis 10, Cha 8
Feats Dodge, Improved Initiative, Mobility
Skills Appraise +8, Balance +8, Disable Device +8, Escape Artist +8, Hide +8, Listen +6, Move Silently +8, Open Lock +8, Search +8, Spot +6, Tumble +8
Possessions combat gear plus masterwork studded leather armor, masterwork rapier, masterwork shortbow, masterwork buckler, cloak of resistance +1, 200 gp
Source: Player’s Handbook II, page 117. Corrected for errata.