Level: Sorcerer 5, Warmage 5, Wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes
You feel within you, as the spell nears completion, various energies locked in a battle within your body. As nausea threatens to overcome you, you croak out the final syllables of arcane power and point your hand. A single beam of brilliantly colored light then shoots from your outstretched hand.
You must succeed on a ranged touch attack with the ray to strike a target. On a successful attack, a creature with 6 Hit Dice or fewer is blinded for 2d4 rounds by the prismatic ray in addition to suffering a randomly determined effect:
| 1d8 | Color of Beam | Effect |
|---|---|---|
| 1 | Red | 20 points fire damage (Reflex half) |
| 2 | Orange | 40 points acid damage (Reflex half) |
| 3 | Yellow | 80 points electricity damage (Reflex half) |
| 4 | Green | Poison (Kills; Fortitude partial, take 1d6 Con damage instead) |
| 5 | Blue | Turned to stone (Fortitude negates) |
| 6 | Indigo | Insane, as insanity spell (Will negates) |
| 7 | Violet | Sent to another plane (Will negates) |
| 8 | — | Two effects; roll twice more, ignoring any “8” results |
Source: Spell Compendium, page 162. Previously published in Complete Arcane, page 118. “Warmage 5” added back to Level listing.