Prismatic Ray

Evocation

Level: Sorcerer 5, Warmage 5, Wizard 5

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: Ray

Duration: Instantaneous

Saving Throw: See text

Spell Resistance: Yes

You feel within you, as the spell nears completion, various energies locked in a battle within your body. As nausea threatens to overcome you, you croak out the final syllables of arcane power and point your hand. A single beam of brilliantly colored light then shoots from your outstretched hand.

You must succeed on a ranged touch attack with the ray to strike a target. On a successful attack, a creature with 6 Hit Dice or fewer is blinded for 2d4 rounds by the prismatic ray in addition to suffering a randomly determined effect:

1d8Color of
Beam
Effect
1 Red20 points fire damage (Reflex half)
2Orange40 points acid damage (Reflex half)
3Yellow80 points electricity damage (Reflex half)
4GreenPoison (Kills; Fortitude partial, take 1d6 Con damage instead)
5BlueTurned to stone (Fortitude negates)
6IndigoInsane, as insanity spell (Will negates)
7 VioletSent to another plane (Will negates)
8 Two effects; roll twice more, ignoring any “8” results

Source: Spell Compendium, page 162. Previously published in Complete Arcane, page 118. “Warmage 5” added back to Level listing.

Roll20 Macro

Arcane Version