Sink

Transmutation [Water]

Level: Sorcerer 2, Wizard 2

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10. ft./level)

Target: One living creature

Duration: 1 minute/level (D)

Saving Throw: Fortitude negates

Spell Resistance: Yes

The target creature loses its natural buoyancy, sinking like a stone in water or liquids of similar density (but not mud or lava). Each round, the affected creature must make a DC 25 Swim check simply to keep its head above water, or a DC 30 Swim check to move 5 feet in any direction. Failing a check by 5 or more causes the target to go underwater, and it must hold its breath or begin to drown (see Drowning). Failing a check by 10 or more causes the target to sink 5 feet. A DC 25 Swim check is needed to surface by 5 feet.

A creature under the effect of sink is adequately ballasted to walk on the bottom, if it so chooses.

A creature with a swim speed takes a –⁠10 ft. penalty to its swim speed (minimum 5 ft.) and sinks 5 feet every round at the end of its turn unless it succeeds on a DC 25 Swim check.

Sink counters and dispels wave blessing.

Source: Stormwrack, page 121.

Roll20 Macro

Arcane Version