Sample Swarm-Shifters

13th-Level Mummy King Druid

This example uses a 13th-level mummy druid as the base creature. It has had the swarm-shifter template applied three times and can assume the form of a swarm of beetles, sand, or scorpions.

The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Medium Undead (Shapechanger)
13th-Level Mummy King Druid
Normal (Mummy) Form
Medium Undead (Shapechanger)
13th-Level Mummy King Druid
Beetle Swarm Form
Diminutive Undead (Shapechanger, Swarm)
13th-Level Mummy King Druid
Sand Swarm Form
Fine Undead (Shapechanger, Swarm)
13th-Level Mummy King Druid
Scorpion Swarm Form
Diminutive Undead (Shapechanger, Swarm)
Hit Dice: 8d12 plus 13d8+21 (131 hp) 8d12 plus 13d8+21 (131 hp) 8d12 plus 13d8+21 (131 hp) 8d12 plus 13d8+21 (131 hp)
Initiative: +2 +5 +6 +5
Speed: 20 ft. (4 squares) 30 ft. (6 squares), burrow 20 ft., fly 10 ft. (poor) Fly 60 ft. (12 squares) (perfect) 20 ft. (4 squares)
Armor Class: 27 (+2 Dex, +10 natural, +5 glamered leather +3), touch 12, flat-footed 25 29 (+5 Dex, +4 size, +10 natural), touch 19, flat-footed 24 34 (+6 Dex, +8 size, +10 natural), touch 24, flat-footed 28 29 (+5 Dex, +4 size, +10 natural), touch 19, flat-footed 24
Base Attack/Grapple: +13/+20 +13/— +13/— +13/—
Attack: +1 keen shocking burst scimitar +21 melee (1d6+7/15–20 plus 1d6 electricity) or slam +20 melee (1d8+7 plus mummy rot) Swarm (5d6) Swarm (5d6) Swarm (5d6 plus poison)
Full Attack: +1 keen shocking burst scimitar +21/+16/+11 melee (1d6+7/15–20 plus 1d6 electricity) or slam +20 melee (1d8+7 plus mummy rot) Swarm (5d6) Swarm (5d6) Swarm (5d6 plus poison)
Space/Reach: 5 ft./5 ft. 10 ft./— 10 ft./— 10 ft./—
Special Attacks: Despair, mummy rot, druid spells Distraction (DC 24), swarm Distraction (DC 24), swarm Distraction (DC 24), poison (DC 24), swarm
Special Qualities: Animal companion, a thousand faces, damage reduction 5/—, darkvision 60 ft., nature sense, resist nature’s lure, swarm form (beetle, scorpion, and sand), trackless step, undead traits, vulnerability to fire, wild empathy +17 (+13 magical beasts), woodland stride Animal companion, a thousand faces, damage reduction 5/—, darkvision 60 ft., hive mind, immune to weapon damage, nature sense, resist nature’s lure, swarm form (beetle, scorpion, and sand), swarm traits, trackless step, undead traits, vulnerability to fire, wild empathy +17 (+13 magical beasts), woodland stride Animal companion, a thousand faces, damage reduction 5/—, darkvision 60 ft., hive mind, immune to weapon damage, nature sense, resist nature’s lure, swarm form (beetle, scorpion, and sand), swarm traits, trackless step, undead traits, vulnerability to fire, wild empathy +17 (+13 magical beasts), woodland stride Animal companion, a thousand faces, damage reduction 5/—, darkvision 60 ft., hive mind, immune to weapon damage, nature sense, resist nature’s lure, swarm form (beetle, scorpion, and sand), swarm traits, trackless step, undead traits, vulnerability to fire, wild empathy +17 (+13 magical beasts), woodland stride
Saves: Fort +15, Ref +11, Will +21 Fort +12, Ref +13, Will +18 Fort +12, Ref +14, Will +18 Fort +12, Ref +13, Will +18
Abilities: Str 24, Dex 15, Con —, Int 9, Wis 18, Cha 19 Str 14, Dex 21, Con —, Int 9, Wis 18, Cha 19 Str 14, Dex 23, Con —, Int 9, Wis 18, Cha 19 Str 14, Dex 21, Con —, Int 9, Wis 18, Cha 19
Skills: Concentration +11, Disguise +5, Hide +9, Knowledge (nature) +1, Listen +10, Move Silently +9, Spot +10, Survival +6 Concentration +11, Disguise +5, Hide +24, Knowledge (nature) +1, Listen +10, Move Silently +12, Spot +10, Survival +6 Concentration +11, Disguise +5, Hide +28, Knowledge (nature) +1, Listen +10, Move Silently +12, Spot +10, Survival +6 Concentration +11, Disguise +5, Hide +24, Knowledge (nature) +1, Listen +10, Move Silently +12, Spot +10, Survival +6
Feats: Alertness, Augment Summoning, Combat Casting, Corrupted Wild Shape, Great Fortitude, Improved Natural Attack (slam), Improved Toughness, Spell Focus (conjuration) Alertness, Augment Summoning, Combat Casting, Corrupted Wild Shape, Great Fortitude, Improved Natural Attack (slam), Improved Toughness, Spell Focus (conjuration) Alertness, Augment Summoning, Combat Casting, Corrupted Wild Shape, Great Fortitude, Improved Natural Attack (slam), Improved Toughness, Spell Focus (conjuration) Alertness, Augment Summoning, Combat Casting, Corrupted Wild Shape, Great Fortitude, Improved Natural Attack (slam), Improved Toughness, Spell Focus (conjuration)
Environment: Any Any Any Any
Organization: Solitary Swarm Swarm Swarm
Challenge Rating: 16 16 16 16
Treasure: Standard, including possessions noted below Standard, including possessions noted below Standard, including possessions noted below Standard, including possessions noted below
Alignment: Usually neutral evil Usually neutral evil Usually neutral evil Usually neutral evil
Advancement: 9–16 HD (Medium); 17–24 HD (Large) ♊ 9–24 HD (Large) ♊ 9–24 HD (Large) ♊ 9–24 HD (Large) ♊
Level Adjustment: — — — —

Swarm form taken: None • Beetle • Sand • Scorpion

A swirling cloud of brown sand ten feet across approaches you rapidly. The dust devil contracts, swirling together and compacting. Suddenly, it coalesces into a withered corpse in funeral wrappings.

Combat

Druid Spells Prepared (caster level 11th): 0⁠—​detect magic (2), flare (DC 14), guidance, read magic, resistance; 1st⁠—​calm animals, charm animal (DC 15), hide from animals, longstrider, magic fang, obscuring mist; 2nd⁠—​barkskin, bull’s strength, cat’s grace, resist energy, soften earth and stone, summon swarm; 3rd⁠—​call lightning (2) (DC 17), meld into stone, protection from energy, quench; 4th⁠—​air walk, dispel magic, flame strike (DC 18), giant vermin, spike stones; 5th⁠—​insect plague, transmute mud to rock, unhallow; 6th⁠—​antilife shell, wall of stone; 7th⁠—​creeping doom (DC 21). (Different mummy kings may have different spells prepared.)

Possessions: +3 glamered leather, +1 keen shocking burst scimitar, cloak of resistance +3. (Different mummy kings may have different possessions.)

Source: Libris Mortis, page 124. Corrected swarm form Armor Classes.