Draconic Heritage [Draconic]

You have greater connection with your distant draconic bloodline.

Prerequisite: Sorcerer level 1st.

Benefit: You gain the dragonblood subtype. Choose one dragon from the Draconic Feat Options table and gain the indicated skill as a class skill. This is your draconic heritage, which cannot be changed once the feat has been taken. Half-dragons must choose the same dragon kind as their dragon parent.

In addition, you gain a bonus on saving throws against sleep and paralysis, as well as spells and abilities with the energy type of your Draconic Heritage. This bonus is equal to the number of draconic feats you have.

Draconic Heritage for All True Dragons

The Draconic Feat Options table provides the benefits of the Draconic Heritage feat for all the kinds of true dragons published in D&D version 3.5 volumes to date.

Many of the draconic bloodlines listed on the table don’t grant a bonus on saves against effects of a particular energy type. Instead, you gain a bonus on saves against spells and abilities associated with the effect (such as force for the Tarterian dragon) or subschool (such as compulsion for the chaos dragon) that matches the entry on the table, as well as the normal bonus provided by the feat against magic sleep and paralysis effects.

Special: A character who chooses yu lung as his draconic heritage can, when he selects another draconic feat, choose to change his draconic heritage to any other lung dragon (chiang lung, li lung, lung wang, pan lung, shen lung, t’ien lung, or tun mi lung). Once this choice is made, it can only be changed by undergoing the Rite of Draconic Affinity.

Consult with your DM as to which dragons are actually present in a particular game before selecting one for this feat.

Draconic Feat Options (Draconic Heritage, Draconic Legacy, and Dragonwrought)
Dragon KindDescriptor
or Subschool
Class SkillSpells Known
Amethyst {MM2}ForceDiplomacyDelay poison, invisibility, suggestion
Battle {Dr}SonicPerformAid, heroism, protection from evil
Black {MM}AcidHideCharm animal1, deeper darkness, insect plague
Blue {MM}ElectricityHideMajor image, mirage arcana, ventriloquism
Brass {MM}FireGather InformationControl winds, endure elements, tongues
Bronze {MM}ElectricitySurvivalControl water (5th level), speak with animals, water breathing
Brown {Mon}3AcidListenCreate water, endure elements, disintegrate
Chaos {Dr}CompulsionBluffEntropic shield, mislead (6th level), protection from law
Chiang lung {OA}NoneSwimAugury, bane, control water (4th level)
Copper {MM}AcidHideSilent image, stone shape, wall of stone
Crystal {MM2}ColdDiplomacyColor spray, control winds, dominate person
Deep {Mon}3CharmSpotAlter self, freedom of movement, true seeing
Emerald {MM2}SonicKnowledge (local)Fog cloud, greater invisibility, legend lore
Ethereal {Dr}NoneEscape ArtistBlink, dimensional anchor, see invisibility
Fang {Dr}NoneListenDispel magic, shield, telekinesis
Force {ELH}ForceSpotBlur, shield, resilient sphere
Gold {MM}FireHealBless, daylight, dispel evil
Green {MM}AcidMove SilentlyCharm person, dominate person, plant growth
Howling {Dr}SonicSurvivalConfusion, gust of wind, hideous laughter
Li lung {OA}EarthHideStone shape (3rd level), sound burst, wall of stone
Lung wang {OA}FireSwimObscuring mist, solid fog, suggestion
Oceanus {Dr}ElectricitySwimControl water (4th level), daze monster, detect evil
Pan lung {OA}NoneDiplomacyBane, major image, phantasmal killer
Platinum2Any one energy typeConcentrationn/a
Prismatic {ELH}LightDiplomacyColor spray, hypnotic pattern, rainbow pattern
Pyroclastic {Dr}Fire or sonicListenProduce flame (1st level), pyrotechnics, shout
Radiant {Dr}LightSpotDaylight, remove paralysis, restoration
Red {MM}FireAppraiseDetect secret doors, suggestion, true seeing
Rust {Dr}NoneSearchLesser orb of acid, rusting grasp, Wall_of_Iron
Sand {Sa}FireSurvivalEndure elements, haboob, wall of sand
Sapphire {MM2}ElectricityKnowledge (dungeoneering)Spider climb, stone shape, teleport
Shadow {Dr}Energy drainEscape ArtistDimension door, mirror image, nondetection
Shen lung {OA}ElectricitySpotBless, cone of cold, ice storm
Silver {MM}ColdDisguiseAir walk (5th level), feather fall, wind wall
Song {Mon}3ElectricityPerform (sing)Light, tongues, true seeing
Styx {Dr}Poison or diseaseSwimFeeblemind, fog cloud, stinking cloud
Tarterian {Dr}ForceEscape ArtistCrushing despair (3rd level), freedom of movement, shield
T’ien lung {OA}NoneDiplomacyPyrotechnics, suggestion, control weather (6th level)
Tun mi lung {OA}ElectricitySwimFeather fall, fog cloud, control weather (6th level)
Topaz {MM2}ColdSwimDarkness, lightning bolt, repulsion (6th level)
White {MM}ColdHideObscuring mist, sleet storm, wall of ice (5th level)
Yu lung {OA}NoneSwimNone
  1. Snakes and lizards only.
  2. Only a dragonborn character can select this draconic heritage.
  3. Monsters of Faerûn, a version 3.0 publication (2001).

Sources: Races of the Dragon, page 102. This feat also appears in Complete Arcane, page 77, and Dragon Magic, page 17. While the latter source is the latest, its text is essentially the same as that in Races of the Dragon, which has a far more inclusive table of dragon types to use with this feat, the Dragonic Legacy feat, and the Dragonwrought feat. For that reason, the Races of the Dragon version deprecates the others.