Weapon Augment Crystals

Here follows a table of all weapon augment crystals in D&D 3.5. All least weapon crystals will attach to any masterwork crafted weapon; lesser crystals can be used on any weapon enchanted to at least +1; greater crystals can be used on any weapon enchanted to +3. Weapon property equivalent bonuses are ignored when considering the enhancement bonus for purposes of what grade of crystal can be used with them; only enhancement bonuses that add to attack and damage rolls count.

For example, a +1 flaming burst longsword has a total of +3 in enhancement bonuses due to its flaming burst property (which includes its synergy prerequisite property, flaming), but because it is only +1 to attack and damage rolls, it can hold a least and lesser weapon crystal but not a greater weapon crystal.

Weapon Crystals
Crystal NameBase Price by Crystal Rank (Item Level)
LeastLesserGreater
Crystal of Adamant Weaponry300 gp (2nd)1,400 gp (5th)3,400 gp (8th)
Crystal of Arcane Steel1500 gp (3rd)2,000 gp (6th)6,000 gp (10th)
Crystal of Energy Assault600 gp (3rd)3,000 gp (7th)6,000 gp (10th)
Crystal of Illumination100 gp (1st)400 gp (2nd)1,000 gp (4th)
Crystal of Life Drinking400 gp (2nd)1,500 gp (5th)6,000 gp (10th)
Crystal of Return300 gp (2nd)1,000 gp (4th)4,000 gp (8th)
Crystal of Security300 gp (2nd)1,000 gp (4th)3,000 gp (7th)
Demolition Crystal1,000 gp (4th)3,000 gp (7th)6,000 gp (10th)
Fiendslayer Crystal1,000 gp (4th)3,000 gp (7th)5,000 gp (9th)
Phoenix Ash Threat500 gp (3rd)2,000 gp (6th)6,000 gp (10th)
Revelation Crystal400 gp (2nd)1,000 gp (4th)5,000 gp (9th)
Truedeath Crystal1,000 gp (4th)5,000 gp (9th)10,000 gp (12th)
Witchlight Reservoir15,000 gp (9th)
  1. May be applied to melee weapons only.

Source: Assembled from statistics in the Magic Item Compendium.