This humanoid stands a little more than half as high as a human. It has a compact build, dark tan skin, fair hair, and large eyes.
Gnomes are inveterate explorers, tricksters, and inventors. They have a knack for both illusion and alchemy.
Gnomes stand 3 to 3½ feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years.
Gnomes are inquisitive. They love to learn by personal experience. At times they’re even reckless. Their curiosity makes them skilled engineers, as they are always trying new ways to build things. Sometimes a gnome pulls a prank just to see how the individuals involved will react.
Gnomes speak their own language, Gnome. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn Goblin.
Most gnomes encountered outside their home are warriors; the information in the statistics block is for ones of 1st level.
Gnomes prefer misdirection and deception over direct confrontation. They would rather befuddle or embarrass foes (other than goblinoids or kobolds) than kill them. Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.
Gnome Traits (Ex): Gnomes possess the following racial traits.
Gnomes get along well with dwarves, who share their love of precious things, their curiosity about mechanical devices, and their hatred of goblins and giants. They enjoy the company of halflings, especially those who are easygoing enough to put up with pranks and jests. Most gnomes are a little suspicious of the taller races—humans, elves, half-elves, and half-orcs—but they are rarely hostile or malicious.
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves, enjoying the natural, living world on the surface whenever they can. Their homes are well hidden, both by clever construction and illusions. Those who come to visit and are welcome are ushered into the bright, warm burrows. Those who are not welcome never find the burrows in the first place.
The chief gnome deity is Garl Glittergold, the Watchful Protector. His clerics teach that gnomes are to cherish and support their communities. Pranks, for example, are seen as ways to lighten spirits and to keep gnomes humble, not ways for pranksters to triumph over those they trick.
The sample gnome warriors presented below had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Gnome, 1st-Level Warrior Small Humanoid (Gnome) |
Forest Gnome, 1st-Level Warrior Small Humanoid (Gnome) |
Svirfneblin, 1st-Level Warrior Small Humanoid (Gnome) |
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|---|---|---|---|
| Hit Dice: | 1d8+2 (6 hp) | 1d8+2 (6 hp) | 1d8+4 (8 hp) |
| Initiative: | +0 | +0 | +1 |
| Speed: | 20 ft. (4 squares) | 20 ft. (4 squares) | 15 ft. in banded mail armor (3 squares); base speed 20 ft. |
| Armor Class: | 16 (+1 size, +4 chain shirt, +1 light shield), touch 11, flat-footed 16 | 16 (+1 size, +4 chain shirt, +1 light shield), touch 11, flat-footed 16 | 23 (+1 size, +1 Dex, +4 dodge, +6 banded mail, +1 buckler), touch 16, flat-footed 18 |
| Base Attack/Grapple: | +1/–3 | +1/–3 | +1/–3 |
| Attack: | Longsword +2 melee (1d6/19–20) or light crossbow +3 ranged (1d6/19–20) | Longsword +2 melee (1d6/19–20) or light crossbow +3 ranged (1d6/19–20) | Heavy pick +2 melee (1d4/×4) or light crossbow +3 ranged (1d6/19–20) |
| Full Attack: | Longsword +2 melee (1d6/19–20) or light crossbow +3 ranged (1d6/19–20) | Longsword +2 melee (1d6/19–20) or light crossbow +3 ranged (1d6/19–20) | Heavy pick +2 melee (1d4/×4) or light crossbow +3 ranged (1d6/19–20) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | — | — | Spell-like abilities |
| Special Qualities: | Gnome traits | Forest gnome traits | Svirfneblin traits, spell resistance 12 |
| Saves: | Fort +4, Ref +0, Will –1 | Fort +4, Ref +0, Will –1 | Fort +5, Ref +3, Will +2 |
| Abilities: | Str 11, Dex 11, Con 14, Int 10, Wis 9, Cha 8 | Str 11, Dex 11, Con 14, Int 10, Wis 9, Cha 8 | Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 4 |
| Skills: | Hide +3, Listen +1, Spot +1; racial bonuses | Hide +3, Listen +1, Spot +1; racial bonuses | Hide +2, Listen +2, Spot +2; racial bonuses |
| Feats: | Weapon Focus (light crossbow) | Weapon Focus (light crossbow) | Toughness |
| Environment: | Temperate hills | Temperate forests | Underground |
| Organization: | Company (2–4), squad (11–20 plus 1 leader of 3rd–6th level and 2 3rd-level lieutenants), or band (30–50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2–5 dire badgers | Company (2–4), squad (11–20 plus 1 leader of 3rd–6th level and 2 3rd-level lieutenants), or band (30–50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2–5 dire badgers | Company (2–4), squad (11–20 plus 1 leader of 3rd–6th level and 2 3rd-level lieutenants), or band (30–50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2–5 Medium earth elementals) |
| Challenge Rating: | ½ | ½ | 1 |
| Treasure: | Standard | Standard | Standard |
| Alignment: | Usually neutral good | Usually neutral good | Usually neutral |
| Advancement: | By character class | By character class | By character class |
| Level Adjustment: | +0 | +0 | +3 |
Gnome (Rock) • Forest Gnome • Svirfneblin
The information above is for rock gnomes, the most common variety. There are two other major gnome subraces, which differ from rock gnomes as follows.
This humanoid stands a little more than half as tall as a human. It has a wiry, gnarled physique, stone-colored skin, and large gray eyes. It is bald.
Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground. They keep the location of these cities secret to protect them from their deadly foes: drow, kuo-toa, and mind flayers.
A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years.
Svirfneblin speak Gnome, Common, and Undercommon.
Svirfneblin Traits (Ex): These traits are in addition to the rock gnome traits, except where noted.
Challenge Rating: Svirfneblin with levels in NPC classes have a CR equal to their character level. Svirfneblin with levels in PC classes have a CR equal to their character level +1.
This exceptionally small humanoid has moss-colored skin, dark hair, and brown eyes.
Shy and elusive, forest gnomes shun contact with other races except when dire emergencies threaten their beloved homes. They are the smallest of all the gnomes, averaging 2 to 2½ feet in height, but look just like regular gnomes except with bark-colored or gray-green skin, and eyes that can be brown or green as well as blue. A very long-lived people, forest gnomes have an average life expectancy of 500 years.
Forest Gnome Traits (Ex): These traits are in addition to the rock gnome traits, except where noted.
Source: Monster Manual (version 3.5), page 131.