Armor Properties List

Here follows a table of all armor and shield properties in D&D 3.5.

Armor and Shield Properties
Property NameProperty ofCaster
Level
Base Price
Modifier1
AcidicArmor or shield6th+1 bonus
AgilityArmor5th+500 gp
Agility, Improved2Armor9th+4,000 gp
Agility, Greater2Armor15th+8,000 gp
AmphibiousArmor5th+21,000 gp
AnchoringArmor5th+1 bonus
Anchoring, Greater2Armor10th+1 bonus
AnimatedShield12th+2 bonus
Anti-ImpactArmor4th+2,000 gp
AporterArmor or shield10th+20,000 gp
Arrow CatchingShield8th+1 bonus
Arrow DeflectionShield5th+2 bonus
AverterShield5th+13,000 gp
AxeblockArmor or shield7th+2 bonus
BalanceArmor5th+3,750
Balance, Improved2Armor10th+11,250
Balance, Greater2Armor15th+18,750
Bane BlindArmor7th+15,000 gp
BashingShield8th+1 bonus
BeastskinArmor13th+2 bonus
BlinkingArmor10th+15,000 gp
BlindingShield3rd+1 bonus
BlueshineMetal armor12th+1,500 gp
BlurringArmor5th+1 bonus
Blurring, Greater2Armor12th+2 bonus
BuoyantArmor5th+4,000 gp
CalledArmor or shield9th+2,000 gp
CommanderArmor or shield5th+2,000 gp
CoolArmor3rd+2,400 gp
DaylightArmor or shield5th+3,000 gp
Death WardArmor or shield7th+1 bonus
DeepdwellerArmor9th+12,000 gp
Desiccation ResistanceArmor3rd+9,000 gp
DisplacementArmor5th+1 bonus
DragondodgerLight armor9th+1 bonus
Easy TravelArmor5th+1,500 gp
Ectoplasmic FeedbackArmor5th+1 bonus
Ectoplasmic WallShield11th+2 bonus
Energy Defense3Armor or shield10th+1 bonus
Energy ImmunityArmor or shield13th+2 bonus
Energy ResistanceArmor or shield3rd+18,000 gp
Energy Resistance, Improved2Armor or shield7th+24,000 gp
Energy Resistance, Greater2Armor or shield11th+24,000 gp
EtherealnessArmor13th+49,000 gp
FearsomeArmor or shield7th+15,000 gp
Fire MitigationArmor5th+24,000 gp
FocusedShield11th+1 bonus
Fortification (light)Armor or shield13th+1 bonus
Fortification (medium)2Armor or shield13th+2 bonus
Fortification (heavy)2Armor or shield13th+2 bonus
FreedomArmor7th+5 bonus
Frost MitigationArmor5th+24,000 gp
Ghost TouchArmor or shield15th+3 bonus
Ghost WardArmor or shield5th+1 bonus
GilledArmor5th+6,000 gp
GlameredArmor10th+2,700 gp
Great Invulnerability (10/magic)Armor or shield19th+4 bonus
Great Invulnerability (15/magic)Armor or shield20th+5 bonus
Hamatula BarbedArmor3rd+2 bonus
HammerblockArmor or shield7th+2 bonus
HealingArmor5th+8,000 gp
Healing, Greater2Armor15th+24,000 gp
HearteningShield5th+2,000 gp
Immutable4Armor12th+5 bonus
InvulnerabilityArmor18th+3 bonus
LandingArmor5th+4,000 gp
LinkedArmor or shield7th+6,000 gp
Magic-EatingArmor or shield16th+10,000 gp
ManifesterShield6th+6,000 gp
MaskingArmor10th+40,000 gp
MenacingArmor9th+30,000 gp
MindarmorArmor or shield5th+3,000 gp
MobilityLight armor5th+1 bonus
NacreousArmor or shield3rd+1 bonus
NegatingArmor20th+5 bonus
NimblenessArmor8th+1 bonus
PairedHeavy or tower shield5th+1 bonus
Planar ToleranceArmor or shield8th+25,000 gp
QuicknessArmor5th+5,000 gp
RadiantArmor9th+4 bonus
RangedShield (not tower)5th+1 bonus
ReflectingShield14th+5 bonus
RetaliationArmor9th+2 bonus
RoaringArmor13th+3 bonus
Scorpion CarapaceArmor9th+32,000 gp
ShadowArmor5th+3,750 gp
Shadow, Improved2Armor10th+11,250 gp
Shadow, Greater2Armor15th+18,750 gp
Silent MovesArmor5th+3,750 gp
Silent Moves, Improved2Armor10th+11,250 gp
Silent Moves, Greater2Armor15th+18,750 gp
SlickArmor4th+3,750 gp
Slick, Improved2Armor10th+11,250 gp
Slick, Greater2Armor15th+18,750 gp
SlimyArmor or shield5th+16,200 gp
SoulboundArmor or shield6th+1 bonus
Soulbound, Greater2Armor or shield6th+2 bonus
SpearblockArmor or shield7th+2 bonus
SpeedArmor or shield5th+6,000 gp
Spell Resistance (13)Armor15th+2 bonus
Spell Resistance (15)2Armor15th+1 bonus
Spell Resistance (17)2Armor15th+1 bonus
Spell Resistance (19)2Armor15th+1 bonus
StaminaArmor5th+500 gp
Stamina, ImprovedArmor9th+4,000 gp
Stamina, GreaterArmor15th+8,000 gp
StypticArmor7th+1 bonus
Time ButtressShield17th+5 bonus
TwilightArmor5th+1 bonus
Undead ControllingArmor or shield13th+49,000 gp
VanishingArmor or shield5th+3 bonus
VariableShield5th+1 bonus
WildArmor or shield9th+3 bonus
WoodwalkArmor9th+9,000 gp
  1. Total base cost equals the square of the sum of the armor or shield enhancement bonus and all property bonuses multiplied by 1,000 gp, plus any fixed value property costs (those that have gp values rather than bonuses).
  2. This property requires the preceding property as a synergy prerequisite. Note that these properties are sorted in this list in application order rather than alphabetically, so improved versions come before greater versions.
  3. Requires energy resistance, improved energy resistance, or greater energy resistance as its synergy prerequisite.
  4. Formerly called “Proof against Transmutation” in the Complete Arcane, page 142.

Source: Assembled from statistics in the Dungeon Master’s Guide (version 3.5), the Magic Item Compendium, et. al.

Epic Armor Properties

The inclusion of even one of these properties makes the armor or shield with that property an epic magic item. See the Cost and Requirement Summary for Epic Magic Armor or Shields for more information.

Armor and Shield Properties
Property NameProperty ofCaster
Level
Base Price
Modifier1
Acid WardingArmor21st+6 bonus
Cold WardingArmor21st+6 bonus
Exceptional Arrow DeflectionShield23rd+8 bonus
Fire WardingArmor21st+6 bonus
Great Invulnerability (5/epic)Armor or shield21st+6 bonus
Great Invulnerability (10/epic)Armor or shield22nd+7 bonus
Great ReflectionShield25th+10 bonus
Great Spell Resistance (SR 21)Armor or shield21st+6 bonus
Great Spell Resistance (SR 23)Armor or shield22nd+7 bonus
Great Spell Resistance (SR 25)Armor or shield23rd+8 bonus
Great Spell Resistance (SR 27)Armor or shield24th+9 bonus
Infinite Arrow DeflectionShield21st+6 bonus
Lightning wardingArmor21st+6 bonus
Sonic wardingArmor21st+6 bonus
  1. Total base cost equals the square of the sum of the armor or shield enhancement bonus and all property bonuses multiplied by 10,000 gp, plus any fixed value property costs (those that have gp values rather than bonuses).
  2. This property requires the preceding property as a synergy prerequisite. Note that these properties are sorted in this list in application order rather than alphabetically, so improved versions come before greater versions.

Source: Standard Reference Document under Open Game License v1.0a, which updated this material originally published in the Epic Level Handbook. Because the great invulnerability (10/magic or 15/magic) properties do not possess any epic level characteristics, they were moved to the nonepic list.