Vigilante Spells

1st-Level Vigilante Spells

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Accelerated Movement: Balance, Climb, or Move Silently at normal speed with no penalty on skill check. {SC}

Alarm: Wards an area for 2 hours/level. {PH}

Animate Rope: Makes a rope move at your command. {PH}

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. {PH}

Comprehend Languages: You understand all spoken and written languages. {PH}

Detect Magic: Detects spells and magic items within 60 ft. {PH}

Detect Secret Doors: Reveals hidden doors within 60 ft. {PH}

Disguise Self: Changes your appearance. {PH}

Distort Speech: Subject’s speech is 50% unintelligible, so it might miscast spells. {SC}

Erase: Mundane or magical writing vanishes. {PH}

Expeditious Retreat: Your speed increases by 30 ft. {PH}

Expeditious Retreat, Swift: Your speed increases by 30 ft. for 1 round. {SC}

Feather Fall: Objects or creatures fall slowly. {PH}

Ghost Sound: Figment sounds. {PH}

IdentifyM: Determines properties of magic item. {PH}

Joyful Noise: You negate silence in a 10-ft.-radius emanation for as long as you concentrate. {SC}

Know Direction: You discern north. {PH}

Mage Hand: 5-pound telekinesis. {PH}

Magic Aura: Alters object’s magic aura. ﴾⁠Nystul’s magic aura⁠﴿ {PH}

Magic MouthM: Speaks once when triggered. {PH}

Master’s Touch: You gain proficiency in a weapon or shield touched for 1 minute/level. {SC}

Mending: Makes minor repairs on an object. {PH}

Message: Whispered conversation at distance. {PH}

Obscure Object: Masks object against scrying. {PH}

Open/Close: Opens or closes small or light things. {PH}

Prestidigitation: Performs minor tricks. {PH}

Read Magic: Read scrolls and spellbooks. {PH}

Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. {PH}

Resistance: Subject gains +1 on saving throws. {PH}

Silent Image: Creates minor illusion of your design. {PH}

Undetectable Alignment: Conceals alignment for 24 hours. {PH}

Ventriloquism: Throws voice for 1 minute/level. {PH}

2nd-Level Vigilante Spells

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Alter Self: Assume form of a similar creature. {PH}

Bladeweave: Your melee attack dazes your opponent. {SC}

Blindness/Deafness: Makes subject blinded or deafened. {PH}

Blur: Attacks miss subject 20% of the time. {PH}

Cat’s Grace: Subject gains +4 to Dex for 1 minute/level. {PH}

Detect Thoughts: Allows “listening” of surface thoughts. {PH}

Eagle’s Splendor: Subject gains +4 to Cha for 1 minute/level. {PH}

Fly, Swift: Gain fly speed of 60 ft. for 1 round. {SC}

Fox’s Cunning: Subject gains +4 to Int for 1 minute/level. {PH}

Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. {PH}

Invisibility: Subject is invisible for 1 minute/level or until it attacks. {PH}

Invisibility, Swift: You are invisible for 1 round or until you attack. {SC}

Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level. {SC}

Locate Object: Senses direction toward object (specific or type). {PH}

Minor Image: As silent image, plus some sound. {PH}

Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). {PH}

Misdirection: Misleads divinations for one creature or object. {PH}

Pyrotechnics: Turns fire into blinding light or choking smoke. {PH}

Scare: Panics creatures of less than 6 HD. {PH}

Silence: Negates sound in 20-ft. radius. {PH}

Sonic Weapon: Weapon touched deals +1d6 sonic damage with each hit. {SC}

Tactical Precision: Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes. {SC}

Tongues: Speak any language. {PH}

Whispering Wind: Sends a short message 1 mile/level. {PH}

3rd-Level Vigilante Spells

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Allegro: You and your allies gain +30 ft. speed for 1 minute/level. {SC}

Blink: You randomly vanish and reappear for 1 round/level. {PH}

Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level. {PH}

Dispel Magic: Cancels magical spells and effects. {PH}

Displacement: Attacks miss subject 50%. {PH}

Fear: Subjects within cone flee for 1 round/level. {PH}

Gaseous Form: Subject becomes insubstantial and can fly slowly. {PH}

Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. {PH}

Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. {PH}

Illusory ScriptM: Only intended reader can decipher. {PH}

Invisibility Sphere: Makes everyone within 10 ft. invisible. {PH}

Major Image: As silent image, plus sound, smell and thermal effects. {PH}

Remove Curse: Frees object or person from curse. {PH}

ScryingF: Spies on subject from a distance. {PH}

Sculpt Sound: Creates new sounds or changes existing ones. {PH}

Secret Page: Changes one page to hide its real content. {PH}

See Invisibility: Reveals invisible creatures or objects. {PH}

Slow: One subject/level takes only 1 action/round, –2 to AC, –2 on attack rolls. {PH}

Speak with Animals: You can communicate with animals. {PH}

Speechlink: You and one other creature can talk, no matter how far apart. {SC}

4th-Level Vigilante Spells

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Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. {PH}

Detect Scrying: Alerts you of magical eavesdropping. {PH}

Freedom of Movement: Subject moves normally despite impediments. {PH}

Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). {PH}

Invisibility, Greater: As invisibility, but subject can attack and stay invisible. {PH}

Legend LoreMF: Lets you learn tales about a person, place, or thing. {PH}

Listening Coin: You can eavesdrop through a magic coin. {SC}

Locate Creature: Indicates direction to familiar creature. {PH}

Rainbow Pattern: Lights fascinate 24 HD of creatures. {PH}

Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. {PH}

Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real. {PH}

Speak with Plants: You can talk to normal plants and plant creatures. {PH}

Spectral Weapon: Use quasi-real weapon to make touch attacks. {SC}

Zone of Silence: Keeps eavesdroppers from overhearing conversations. {PH}