Psion Powers

1st-Level Psion Powers

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Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.

AttractionA: Subject has an attraction you specify.

BoltA: You create a few enhanced short-lived bolts, arrows, or bullets.

Call to Mind: Gain additional Knowledge check with +4 competence bonus.

CatfallA: Instantly save yourself from a fall.

Conceal Thoughts: You conceal your motives.

Control FlamesA: Take control of nearby open flame.

Control Light: Adjust ambient light levels.

Create Sound: Create the sound you desire.

Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage.

Daze, PsionicA: Humanoid creature of 4 HD or less loses next action.

DecelerationA: Target’s speed is halved.

Deflection Field: Provides +4 deflection bonus to AC.

Déjà VuA: Your target repeats his last action.

DemoralizeA: Enemies become shaken.

Detect Psionics: You detect the presence of psionics.

DisableA: Subjects incorrectly believe they are disabled.

Dissipating TouchA: Touch deals 1d6 damage.

Distract: Target gets −4 bonus on Listen, Search, Sense Motive, and Spot checks.

Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm.

Eidetic LockA: Memorize an image or passage completely.

EmpathyA: You know the subject’s surface emotions.

Empty MindA: You gain +2 on Will saves until your next action.

Endure Elements, Psionic: Exist comfortably in hot or cold environments.

Energy ArcA: Energy of a type you choose shoots from your outstretched fingertips in a short cone.

Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.

Entangling Ectoplasm: You entangle a foe in sticky goo.

Far HandA: Move small objects at a limited distance.

Float: You buoy yourself in water or other liquid.

Force ScreenA: Invisible disc provides +4 shield bonus to AC.

Grease, Psionic: Makes 10-ft. square or one object slippery.

HammerA: Melee touch attack deals 1d8/round.

Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.

Know Direction and Location: You discover where you are and what direction you face.

Matter Agitation: You heat a creature or object.

Mind ThrustA: Deal 1d10 damage.

MissiveA: Send a one-way telepathic message to subject.

My LightA: Your eyes emit 20-ft. cone of light.

Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.

Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.

Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.

Primal FearA: Target is shaken for 1 round.

Sense LinkA: You sense what the subject senses (single sense).

Skate: Subject slides skillfully along the ground.

Slow BreathingA: Gain a +4 competence bonus on saving throws against altitude sickness.

Stone MindA: Gain bonuses on Search checks while standing on stone or earth.

Stygian Discernment: Gain insight to act against detected undead and negative energy auras.

SynchronicityA: Ready an action and use it when you choose.

Synesthete: You receive one kind of sense when another sense is stimulated.

Telempathic Projection: Alter the subject’s mood.

Urban StriderA: Move across uneven surfaces or through crowds with ease.

VigorA: Gain 5 temporary hit points.

2nd-Level Psion Powers

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Bestow PowerA: Subject receives 2 power points.

BiofeedbackA: Gain damage reduction 2/—.

Body Equilibrium: You can walk on nonsolid surfaces.

Cloud Mind: You erase knowledge of your presence from target’s mind.

Concealing Amorpha: Quasi-real membrane grants you concealment.

Concussion BlastA: Deal 1d6 force damage to target.

Control Sound: Create very specific sounds.

CrystalstormA: Crystal spray deals 2d4 damage + 1d4 Con damage.

Damp PowerA: Variable numeric effects of enemy powers are minimized against you.

Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.

Earth WalkA: Move easily in all directions while on earthen surfaces.

Ego WhipA: Deal 1d4 Cha damage and daze for 1 round.

Elemental StewardA: Summon a small psionic elemental to protect and serve you.

Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.

Energy Adaptation, SpecifiedA: Gain resistance 10 against one energy type.

Energy EmanationA: Deal 1d6 points of chosen energy damage to surrounding creatures.

Energy PushA: Deal 2d6 damage and knock subject back.

Energy StunA: Deal 1d6 damage and stun target if it fails both saves.

Feat LeechA: Borrow another’s psionic or metapsionic feats.

Id InsinuationA: Swift tendrils of thought disrupt and confuse your target.

Identify, Psionic: Learn the properties of a psionic item.

Inflict PainA: Telepathic stab gives your foe −4 on attack rolls, or −2 if he makes the save.

Knock, Psionic: Opens locked or psionically sealed door.

Larval FlayersA: Summon 1d3 larval flayers to aid you.

Levitate, Psionic: You move up and down, forward and back via mental support.

Mental DisruptionA: Daze creatures within 10 feet for 1 round.

Missive, MassA: You send a one-way telepathic message to an area.

Psionic Lock: Secure a door, chest, or portal.

Psychic ScimitarA: Create scimitar of the mind that attacks foes.

Psychoportive ShelterA: Create an extradimensional shelter.

Recall AgonyA: Foe takes 2d6 damage.

Sense Link, Forced: Sense what subject senses.

SerenityA: Pacify a creature and stop it from fighting.

Share Pain: Willing subject takes some of your damage.

Stygian Ray: Bestow a negative level on foe for 1 round.

Sustenance: Go without food and water for one day.

Swarm of CrystalsA: Crystal shards are sprayed forth doing 3d4 slashing damage.

Thought ShieldA: Gain PR 13 against mind-affecting powers.

Tongues, Psionic: You can communicate with intelligent creatures.

Zone of AlertnessA: Gain advantages to Spot and Listen bonus equal to number of allies in area.

3rd-Level Psion Powers

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Body AdjustmentA: You heal 1d12 damage.

Body PurificationA: You restore 2 points of ability damage.

Cerebral PhantasmA: Terrifying internal horrors take shape and attack your opponent.

Danger SenseA: You gain +4 bonus against traps.

Darkvision, Psionic: See 60 ft. in total darkness.

Dimension TwisterA: Teleports foe short distance and deals 5d6 damage.

Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.

Dispel PsionicsA: Cancels psionic powers and effects.

Energy BoltA: Deal 5d6 energy damage in 120-ft. line.

Energy BurstA: Deal 5d6 energy damage in 40-ft. burst.

Energy LanceA: Lance of energy deals 5d6 hp + secondary effect based on energy type.

Energy RetortA: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.

Energy Wall: Create wall of your chosen energy type.

Eradicate InvisibilityA: Negate invisibility in 50-ft. burst.

Exhalation of the Bronze DragonA: Exhale a cone of gas that repulses your enemies for 1d4 rounds.

Glyph of Warding, PsionicA: Set a psionic trap to protect a chosen area or opening.

Heavy EarthA: Alter gravity locally.

Keen Edge, Psionic: Doubles normal weapon’s threat range.

Mental BarrierA: Gain +4 deflection bonus to AC until your next action.

Mind TrapA: Drain 1d6 power points from anyone who attacks you with a telepathy power.

MindfireA: You inflict the disease mindfire upon your foe.

Psionic Blast: Stun creatures in 30-ft. cone for 1 round.

Psychic ContainmentA: Temporarily disallow the use of psionics for a single creature.

Realized Potential: Target gains +1 on attacks and saves and +2 on trained skill checks.

Share Pain, ForcedA: Unwilling subject takes some of your damage.

Solicit PsicrystalA: Your psicrystal takes over your concentration power.

Telekinetic ForceA: Move an object with the sustained force of your mind.

Telekinetic ThrustA: Hurl objects with the force of your mind.

Time HopA: Subject hops forward in time 1 round/level.

TouchsightA: Your telekinetic field tells you where everything is.

Ubiquitous Vision: You have all-around vision.

4th-Level Psion Powers

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Aura SightA: Reveals creatures, objects, powers, or spells of selected alignment axis.

Correspond: Hold mental conversation with another creature at any distance.

Death UrgeA: Implant a self-destructive compulsion.

Detect Remote Viewing: You know when others spy on you remotely.

Dimension Door, Psionic: Teleports you short distance.

Divination, Psionic: Provides useful advice for specific proposed action.

Ectoplasmic SwarmA: Summon a swarm of crystalline spiders.

Empathic FeedbackA: When you are hit in melee, your attacker takes damage.

Energy AdaptationA: Your body converts energy to harmless light.

Energy FlashA: Touch deals 5d6 of chosen energy damage to foe.

Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.

Intellect FortressA: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.

MindwipeA: Subject’s recent experiences wiped away, bestowing negative levels.

Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level.

Planar ApotheosisA: Temporarily become celestial or fiendish.

Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.

Psychic ReformationX: Subject can choose skills, feats, and powers anew for previous levels.

Shadow EftA: Summon a shadow eft to aid you.

Suggestion, ImplantedA: Plant suggestion to be triggered later.

Telekinetic ManeuverA: Telekinetically bull rush, disarm, grapple, or trip your target.

Trace TeleportA: Learn destination of subject’s teleport.

Wall of Ectoplasm: You create a protective barrier.

5th-Level Psion Powers

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Adapt Body: Your body automatically adapts to hostile environments.

Anticipatory StrikeA: Take your action out of initiative order.

CatapsiA: Psychic static inhibits power manifestation.

Celestial ConduitA: Launch a line of ectoplasm-mediated positive energy from your fingertips.

Cranial DelugeA: Massive physical damage can cause your opponent’s head to explode.

Detain Ectoplasm: Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.

Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.

Ethereal Agent: Create a psionic sensor that watches the Material Plane from the Ethereal Plane.

IncarnateX: Make some powers permanent.

Leech FieldA: Leech power points each time you make a saving throw.

Major Creation, Psionic: As psionic minor creation, plus stone and metal.

Plane Shift, Psionic: Travel to other planes.

Power Resistance: Grant PR equal to 12 + level.

Psychic CrushA: Brutally crush subject’s mental essence, reducing subject to −1 hit points.

Psychotic BreakA: Targets viciously attack closest creature.

Shatter Mind Blank: Cancels target’s mind blank effect.

Stomp, GreaterA: Psychokinetic shock wave deals damage and knocks creatures down.

Stygian DominionA: Assume control over the body of a mindless undead creature.

Suppress SchismA: Block dual minds and schisms.

Telekinetic BufferA: Use telekinesis to force creatures away from you.

Tower of Iron WillA: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.

True Seeing, PsionicA: See all things as they really are.

6th-Level Psion Powers

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Aura AlterationA: Repairs psyche or makes subject seem to be something it is not.

Breath of the Black DragonA: Breathe acid for 11d6 damage.

Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.

Contingency, PsionicX: Sets trigger condition for another power.

Co-opt Concentration: Take control of foe’s concentration power.

Disintegrate, PsionicA: Turn one creature or object to dust.

Energy BarrageA: Decimate foes with a barrage of energy explosions.

Energy Nullification FieldA: Suppresses psionic powers with chosen energy descriptor.

Ethereal AbductionA: Force another creature onto the Ethereal Plane.

Fuse Flesh: Fuse subject’s flesh, creating a helpless mass.

Inconstant LocationA: Make swift instantaneous moves in combat.

Mind over Energy: Gain brief immunity to chosen energy type.

Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.

PsychometryA: Read psychic impressions from a given location.

Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.

RetrieveA: Teleport to your hand an item you can see.

Stygian BoltA: Enemies in a 120-ft. line gain 1d4 negative levels.

Suspend Life: Put yourself in a state akin to suspended animation.

Temporal AccelerationA: Your time frame accelerates for 1 round.

7th-Level Psion Powers

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Decerebrate: Remove portion of subject’s brain stem.

Divert Teleport: Choose destination for another’s teleport.

Energy Conversion: Offensively channel energy you’ve absorbed.

Energy ClawA: Create claw of energy that grapples and damages foe.

Energy WaveA: Deal 13d4 damage of your chosen energy type in 120-ft. cone.

Evade BurstA: You take no damage from a burst on a successful Reflex save.

Eyes of the Basilisk: Turn one creature per round to stone with a glance.

InsanityA: Subject is permanently confused.

Mind Blank, Personal: You are immune to scrying and mental effects.

Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.

Oak BodyA: Your body becomes as hard as oak.

Phase Door, Psionic: Invisible passage through wood or stone.

Planar ChampionA: Call a good or evil creature to do your bidding.

Sequester, PsionicX: Subject invisible to sight and remote viewing; renders subject comatose.

UltrablastA: Deal 13d6 damage in 15-ft. radius.

8th-Level Psion Powers

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Bend RealityX: Alters reality within power limits.

Iron Body, Psionic: Your body becomes living iron.

Matter ManipulationX: Increase or decrease an object’s base hardness by 5.

Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.

Planar Embrace: Temporarily become a half-celestial or half-fiend.

Recall Death: Subject dies or takes 5d6 damage.

Shadow Body: You become a living shadow (not the creature).

Stygian Veil: You take on traits of the undead type.

Teleport, Greater Psionic: As psionic teleport, but no range limit and no off-target arrival.

True Metabolism: You regenerate 10 hit points/round.

9th-Level Psion Powers

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Affinity Field: Effects that affect you also affect others.

Affinity Field, Pain: Negative effects that affect you also affect others.

ApopsiX: You delete target’s psionic powers.

Assimilate: Incorporate creature into your own body.

Etherealness, Psionic: Become ethereal for 1 min./level.

MicrocosmA: Creature or creature lives forevermore in world of his own imagination.

Reality RevisionX: As bend reality, but fewer limits.

Stygian ConflagrationA: Pillar of black flame bestows negative levels on those in its path.

Timeless Body: Ignore all harmful, and helpful, effects for 1 round.

Urge ExterminationA: Kill one living creature with 90 or fewer hp.

Psion Discipline Powers

Top Ego. Kin. Nom. Seer Shap. Tele.

Egoist (Psychometabolism) Discipline Powers

  1. Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 minutes/level.
  2. Animal AffinityA: Gain +4 enhancement to one ability.

    Chameleon: Gain +10 enhancement bonus on Hide checks.

    Empathic TransferA: Transfer another’s wounds to yourself.

  3. Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.

    Hustle: Instantly gain a move action.

  4. Metamorphosis: Assume shape of creature or object.

    Psychic Vampire: Touch attack drains 2 power points/level from foe.

  5. Psionic RevivifyAX: Return the dead to life before the psyche leaves the corpse.

    Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.

    Restore Extremity: Return a lost digit, limb, or other appendage to subject.

  6. Restoration, Psionic: Restores level and ability score drains.
  7. Fission: You briefly duplicate yourself.
  8. FusionX: You combine your abilities and form with another.
  9. Metamorphosis, GreaterX: Assume shape of any nonunique creature or object each round.

Kineticist (Psychokinesis) Discipline Powers

  1. Control Object: Telekinetically animate a small object.
  2. Control AirA: You have control over wind speed and direction.

    Energy MissileA: Deal 3d6 energy damage to up to five subjects.

  3. Energy ConeA: Deal 5d6 energy damage in 60-ft. cone.

    Telekinetic BoomerangA: Thrown object returns to your hand immediately.

  4. Control BodyA: Take rudimentary control of your foe’s limbs.

    Energy BallA: Deal 7d6 energy damage in 20-ft. radius.

    Inertial Barrier: Gain damage reduction 5/—.

  5. Energy CurrentA: Deal 9d6 damage to one foe and half to another foe as long as you concentrate.

    Energy Nullification FieldA: Suppresses psionic powers with chosen energy descriptor.

    Fiery DiscorporationA: Cheat death by discorporating into nearby fire for one day.

  6. Dispelling Buffer: Subject is buffered from one dispel psionics effect.

    Null Psionics Field: Create a field where psionic power does not function.

  7. Reddopsi: Powers targeting you rebound on manifester.
  8. Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it.
  9. Tornado BlastA: Vortex of air subjects your foes to 17d6 damage and moves them.

Nomad (Psychoportation) Discipline Powers

  1. Burst: Gain +10 ft. to speed this round.

    Detect TeleportationA: Know when teleportation powers are used in close range.

  2. Dimension SwapA: You and ally or two allies switch positions.

    Evade AttackA: Use an immediate action to deflect attack of opportunity.

    Levitate, Psionic: Subject moves up and down, forward and back, at your direction.

  3. Astral CaravanA: You lead astral traveler-enabled group to a planar destination.
  4. Dimensional Anchor, Psionic: Bars extra dimensional movement.

    Dismissal, Psionic: Forces a creature to return to its native plane.

    Fly, Psionic: You fly at a speed of 60 ft.

  5. Baleful TeleportA: Destructive teleport deals 9d6 damage.

    Teleport, Psionic: Instantly transports you as far as 100 miles/level.

    Teleport Trigger: Predetermined event triggers teleport.

    Temporal ReiterationA: Manifester conserves 1 round of effects’ duration.

  6. Banishment, PsionicA: Banishes extraplanar creatures.
  7. Dream TravelA: Travel to other places through dreams.

    Ethereal Jaunt, Psionic: Become ethereal for 1 round/level.

  8. Time Hop, MassA: Willing subjects hop forward in time.
  9. Teleportation Circle, Psionic: Circle teleports any creatures inside to designated spot.

    Time RegressionX: Relive the last round.

Seer (Clairsentience) Discipline Powers

  1. Destiny Dissonance: Your dissonant touch sickens a foe.

    Precognition: Gain +2 insight bonus to one roll.

  2. Clairvoyant Sense: See and hear a distant location.

    Object ReadingA: Learn details about an object’s previous owner.

    Sensitivity to Psychic Impressions: You can find out about an area’s past.

  3. Escape Detection: You become difficult to detect with clairsentience powers.

    Fate LinkA: You link the fates of two targets.

  4. Anchored NavigationA: Establish a mishap-free teleport beacon.

    Remote ViewingX: See, hear, and potentially interact with subjects at a distance.

  5. Clairtangent HandA: Emulate far hand at a distance.

    Second ChanceX: Gain a reroll.

  6. Precognition, Greater: Gain +4 insight bonus to one roll.
  7. Fate of One: Reroll any roll you just failed.
  8. Hypercognition: You can deduce almost anything.
  9. MetafacultyX: You learn details about any one creature.

    Reality RevisionX: Break the laws of reality.

Shaper (Metacreativity) Discipline Powers

  1. Astral ConstructA: Creates astral construct to fight for you.

    Minor Creation, Psionic: Creates one cloth or wood object.

  2. Psionic Repair Damage: Repairs construct of 3d8 hit points +1 hp/level.
  3. Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.

    Ectoplasmic CocoonA: You encapsulate a foe so it can’t move.

  4. Burrowing BondsA: Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.

    Fabricate, Psionic: Transforms raw goods to finished items.

    Quintessence: You collapse a bit of time into a physical substance.

  5. Hail of CrystalsA: A crystal explodes in an area, dealing 9d4 slashing damage.
  6. Crystallize: Turn subject permanently to crystal.

    Fabricate, Greater Psionic: Transforms a lot of raw goods to finished items.

  7. Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft. radius.
  8. Astral Seed: You plant the seed of your rebirth from the Astral Plane.
  9. GenesisX: You instigate a new demiplane on the Astral Plane.

    True CreationX: As psionic major creation, except items are completely real.

Telepath (Telepathy) Discipline Powers

  1. Charm, PsionicA: Makes one person your friend.

    MindlinkA: You forge a limited mental bond with another creature.

  2. AversionA: Subject has aversion you specify.

    Brain LockA: Subject cannot move or take any mental actions.

    Read Thoughts: Detect surface thoughts of creatures in range.

    Suggestion, Psionic: Compels subject to follow stated course of action.

  3. Crisis of BreathA: Disrupt subject’s breathing.

    Empathic Transfer, HostileA: Your touch transfers your hurt to another.

    False Sensory InputA: Subject sees what isn’t there.

  4. Dominate, PsionicA: Control target telepathically.

    Mindlink, ThievingA: Borrow knowledge of a subject’s power.

    Modify Memory, Psionic: Changes 5 minutes of subject’s memories.

    Schism: Your partitioned mind can manifest lower-level powers.

  5. MetaconcertA: Mental concert of two or more increases the total power of the participants.

    Mind Probe: You discover the subject’s secret thoughts.

  6. Mind SwitchAX: You switch minds with another.
  7. Crisis of LifeA: Stop subject’s heart.
  8. Mind SeedX: Subject slowly becomes you.
  9. Mind Switch, TrueX: A permanent brain swap.

    Psychic ChirurgeryX: You repair psychic damage or impart knowledge of new powers.