Adrenaline BoostA: Receive a temporary Str and Dex boost.
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
BiofeedbackA: Gain damage reduction 2/—.
Bite of the Wolf: Gain bite attack for 1d8 damage.
Burst: Gain +10 ft. to speed this round.
Call ArmorA: Transfer chosen type of armor to your hand.
Call WeaponryA: Create temporary weapon.
CatfallA: Instantly save yourself from a fall.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Claws of the BeastA: Your hands become deadly claws.
CompressionA: You grow smaller.
Conceal Thoughts: You conceal your motives.
Deflection Field: Provides +4 deflection bonus to AC.
Detect Psionics: You detect the presence of psionics.
Dissipating TouchA: Touch deals 1d6 damage.
Distract: Subject gets −4 on Listen, Search, Sense Motive, and Spot checks.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empty Mind: Gain +2 on Will saves until your next action.
Endure Elements, Psionic: Exist comfortably in hot or cold environments.
ExpansionA: Become one size category larger.
Extend RangeA: Increase the range increment of a ranged or thrown weapon.
Float: Buoy yourself in water or other liquid.
Force ScreenA: Invisible disc provides +4 shield bonus to AC.
Grip of IronA: Your iron grip gives +4 bonus on grapple checks.
HammerA: Melee touch attack deals 1d8/round.
Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
Inspire MountA: Increase the speed of your mount, and its ability to avoid attacks.
Metaphysical ClawA: Your natural weapon gains +1 bonus.
Metaphysical WeaponA: Weapon gains +1 bonus.
Mighty SpringA: Gain +10 enhancement bonus on one Jump check this round.
My LightA: Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
PrevenomA: Your claws gain a poison coating.
Prevenom WeaponA: Your weapon is mildly venomous.
Primal FearA: Target is shaken for 1 round.
Skate: Subject slides skillfully along the ground.
Slow BreathingA: Gain a +4 competence bonus on saving throws against altitude sickness.
StompA: Subjects fall prone and take 1d4 nonlethal damage.
Stone MindA: Gain bonuses on Search checks while standing on stone or earth.
Stygian Discernment: Gain insight to act against detected undead and negative energy auras.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 minutes/level.
Urban StriderA: Move across uneven surfaces or through crowds with ease.
VigorA: Gain 5 temporary hit points.
Animal AffinityA: Gain +4 enhancement to one ability.
Body AdjustmentA: Heal 1d12 damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Body PurificationA: Restore 2 points of ability damage.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Damp PowerA: Variable numeric effects of enemy powers are minimized against you.
Darkvision, Psionic: See 60 ft. in total darkness.
Deaden BlowA: A weapon deals nonlethal damage rather than lethal.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dimension SwapA: You and an ally switch positions.
Dissolving TouchA: Your touch deals 4d6 acid damage.
Dissolving WeaponA: Your weapon deals 4d6 acid damage.
Distracting ShoutA: Distract opponents with your powerful shout.
Earth WalkA: Move easily in all directions while on earthen surfaces.
Empathic TransferA: Transfer another’s wounds to yourself.
Energy Adaptation, SpecifiedA: Gain resistance 10 to one energy type.
Energy EmanationA: Deal 1d6 points of chosen energy damage to surrounding creatures.
Ethereal Volley: Imbue your missiles with force energy, making them ghost touch weapons.
Extend ReachA: Shift area your weapon threatens by 5 ft.
Feat LeechA: Borrow another’s psionic or metapsionic feats.
Hustle: Instantly gain a move action.
Incite BraveryA: You and allies near you become immune to fear effects for 1 round/level.
Levitate, Psionic: You move up and down, forward and back, via mental support.
Moment of InsightA: Briefly ignore the effects of concealment.
Painful StrikeA: Your natural weapons deal an extra 1d6 nonlethal damage.
Perfect ArcheryA: Ranged fire does not provoke attacks of opportunity.
Power ClawsA: Your natural weapon deals force damage.
Power WeaponA: Your weapon deals force damage.
Prowess: Instantly gain another attack of opportunity.
Psionic Scent: Gain the scent ability.
Psionic Lion’s ChargeA: You can make full attack in same round you charge.
Strength of My EnemyA: Siphon away your enemy’s strength and grow stronger.
Stygian ErasureA: Remove negative levels.
Sustenance: You can go without food and water for one day.
Stygian Weapon: Your weapon is imbued with negative energy.
Thought ShieldA: Gain power resistance 13 against mind-affecting powers.
Wall Walker: Grants ability to walk on walls and ceilings.
Claws of the Vampire: Heal half of your claw’s base damage.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Danger Sense: Gain +4 bonus against traps.
Dimension SlideA: Teleports you very short distance.
Duodimensional Claw: Increases your natural weapon’s threat range.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
Empathic Transfer, HostileA: Your touch transfers your hurt to another.
Escape Detection: You become difficult to detect with clairsentience powers.
Evade BurstA: You take no damage from a burst on a successful Reflex save.
Exhalation of the Black DragonA: Your acid breath deals 3d6 damage to a close target.
Exhalation of the Bronze DragonA: Exhale a cone of gas that repulses your enemies for 1d4 rounds.
Graft Weapon: Your hand is replaced seamlessly by your weapon.
Keen Edge, Psionic: Doubles normal weapon’s threat range.
Mental BarrierA: Gain +4 deflection bonus to AC until your next action.
Stygian Bane: Your weapon takes on the undead bane property.
Telekinetic BoomerangA: Thrown object returns to your hand immediately.
Ubiquitous Vision: You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.
Claw of Energy: Your claws deal additional energy damage.
Dimension Door, Psionic: Teleports you short distance.
Energy AdaptationA: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Immovability: You are almost impossible to move and gain damage reduction 15/—.
Inertial Barrier: Gain damage reduction 5/—.
Planar ApotheosisA: Temporarily become celestial or fiendish.
Psychic Vampire: Touch attack drains 2 power points/level from foe.
Psychokinetic WeaponA: Animate a weapon to fight of its own volition.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
Stygian Disruption: Your weapon takes on the undead disruption property.
Truevenom: Your natural weapons are covered in horrible poison.
Truevenom Weapon: Your weapon is horribly poisonous.
Weapon of Energy: Weapon deals additional energy damage.
Adapt Body: Your body automatically adapts to hostile environments.
CatapsiA: Psychic static inhibits power manifestation.
Empower Weapon: Store a power in your weapon.
Living ArrowA: Semisentient arrows can follow foes around corners.
MetaconcertA: Mental concert of two or more increases the total power of the participants.
Oak BodyA: Your body becomes as hard as oak.
Perfect RiposteA: Make an attack of opportunity against a creature who just missed you.
Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.
Stomp, GreaterA: Psychokinetic shock wave deals damage and knocks creatures down.
Blackstone HammerA: Target weapon petrifies those it strikes.
Breath of the Black DragonA: Breathe acid for 11d6 damage.
Dispelling Buffer: You are buffered from one dispel psionics effect.
Form of DoomA: You transform into a frightening tentacled beast.
Inconstant LocationA: Make swift instantaneous moves in combat.
Mind Blank, Personal: You are immune to scrying and mental effects.
Mind over Energy: Gain brief immunity to chosen energy type.
Rage of the RemorhazA: Your body becomes searing hot, damaging those who touch you.
Stygian TouchA: Your touch bestows negative levels and transfers life force to you.
Suspend Life: Put yourself into a state akin to suspended animation.