Wu Jen

0-Level Wu Jen Spells (Cantrips)

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Fire

Dancing Lights: Creates torches or other lights. {PH}

Flare: Dazzles one creature (–1 on attack rolls). {PH}

Water

Ray of Frost: Ray deals 1d3 cold damage. {PH}

Other

Arcane Mark: Inscribes a personal rune (visible or invisible). {PH}

Daze: Humanoid creature of 4 HD or less loses next action. {PH}

Detect Magic: Detects spells and magic items within 60 ft. {PH}

Detect Poison: Detects poison in one creature or small object. {PH}

Disrupt Undead: Deals 1d6 damage to one undead. {PH}

Ghost Sound: Figment sounds. {PH}

Light: Object shines like a torch. {PH}

Mage Hand: 5-pound telekinesis. {PH}

Mending: Makes minor repairs on an object. {PH}

Message: Whispered conversation at distance. {PH}

Open/Close: Opens or closes small or light things. {PH}

Prestidigitation: Performs minor tricks. {PH}

Read Magic: Read scrolls and spellbooks. {PH}

Resistance: Subject gains +1 on saving throws. {PH}

1st-Level Wu Jen Spells

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Elemental Burst: Elemental target explodes with varying effects. {CA}

Endure Elements: Exist comfortably in hot or cold environments. {PH}

Earth

Hail of StoneM: Rain of stone deals 1d4/level damage (max 5d4).{SC}

Fire

Animate Fire: Turn Small or smaller fire into animated object. {SC}

Fiery Eyes: Your glowing eyes illuminate area and can ignite combustible items. {CA}

Melt: Melt ice and snow or deal 2/level damage (max 10) to magical ice or cold creatures. {CA}

Smoke LadderF: Smoke transforms into ladder up to 10 ft. long/level. {CA}

Metal

Iron Scarf: Ranged attack deals 1d8 damage +1/ level. {CA}

Magic Weapon: Weapon gains +1 bonus. {PH}

Water

Animate Water: Turn Small or smaller quantity of water into animated object. {SC}

Cobra’s Breath: Cone of poison deals 1d3 Con damage. {CA}

Jet of Steam: 30-foot line of steam deals 1d4 fire damage/level (max. 5d4). {CM}

Obscuring Mist: Fog surrounds you. {PH}

Wood

Animate Wood: Turn Small or smaller wooden item into animated object. {SC}

Backbiter: Weapon strikes wielder. {SC}

Climbing Tree: Temporarily grow a tall tree for use as a ladder. {CM}

Other

Accuracy: Doubles weapon’s range increment. {CA}

Animate Rope: Makes a rope move at your command. {PH}

Camouflage: Grants +10 bonus on Hide checks. ﴾⁠Chameleon⁠﴿ {SC}

Charm Person: Makes one person your friend. {PH}

Comprehend Languages: You understand all spoken and written languages. {PH}

Detect Chaos: Reveals chaotic creatures, spells, or objects. {PH}

Detect Evil: Reveals evil creatures, spells, or objects. {PH}

Detect Good: Reveals good creatures, spells, or objects. {PH}

Detect Law: Reveals lawful creatures, spells, or objects. {PH}

Disguise Self: Changes your appearance. {PH}

Ghost Light: Ghostly green radiance can be shaped and manipulated, causes fear. {CA}

Hold Portal: Holds door shut. {PH}

Hypnotism: Fascinates 2d4 HD of creatures. {PH}

Jump: Subject gets bonus on Jump checks. {PH}

Magic Missile: 1d4+1 damage; +1 missile/two levels above 1st (max 5). {PH}

Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. {PH}

Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. {PH}

Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. {PH}

Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. {PH}

Scales of the Lizard: Grants +2 or higher enhancement bonus to natural armor. {CA}

Secret Signs: Communicate a simple nonverbal message to one intelligent creature. {CA}

Shield: Invisible disc gives +4 to AC, blocks magic missiles. {PH}

Silent Image: Creates minor illusion of your design. {PH}

Sleep: Puts 4 HD of creatures into magical slumber. {PH}

Summon Monster I: Calls extraplanar creature to fight for you. {PH}

True Strike: +20 on your next attack roll. {PH}

Unseen Servant: Invisible force obeys your commands. {PH}

Ventriloquism: Throws voice for 1 minute/level. {PH}

2nd-Level Wu Jen Spells

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Heart of Air: Gain +10 on Jump checks, +10 ft. to fly speed, feather fall once. {CM}

Resist Energy: Ignores 10 or more points of damage/ attack from specified energy type. {PH}

Earth

Bear’s Endurance: Subject gains +4 to Con for 1 minute/level. {PH}

Bull’s Strength: Subject gains +4 to Str for 1 minute/ level. {PH}

Fire

Cat’s Grace: Subject gains +4 to Dex for 1 minute/ level. {PH}

Fire Shuriken: Magical shuriken deal 3d6 fire damage. {SC}

Pyrotechnics: Turns fire into blinding light or choking smoke. {PH}

Metal

Entangling Scarf: Successful ranged touch attack entangles a foe. {CA}

Protection from Arrows: Subject immune to most ranged attacks. {PH}

Rain of Needles: Ranged attacks deal total 1d4/level damage (max 5d4). {CA}

Water

Fog Cloud: Fog obscures vision. {PH}

Ice Blast: Spray of ice crystals deals 1d6/two levels cold damage (max 10d6) and makes targets fatigued. {CA}

Ice Knife: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. {SC}

Swim: Subject gains swim speed, +8 bonus on Swim checks. {SC}

Torrent of Tears: Subject is temporarily blinded and emotionally distraught. {CM}

Wood

Blackrot: Deal damage to plant creatures, or use wooden weapon to sicken foes. {CM}

Warp Wood: Bends wood (shaft, handle, door, plank). {PH}

Wood Shape: Rearranges wooden objects to suit you. {PH}

Other

Aiming at the Target: +10 bonus on Concentration checks for previously cast spell. {SC}

Alter Self: Assume form of a similar creature. {PH}

Apparition: Subject’s face takes on terrifying appearance, viewers may become shaken. {CA}

Arcane LockM: Magically locks a portal or chest. {PH}

Blur: Attacks miss subject 20% of the time. {PH}

Detect Thoughts: Allows “listening” of surface thoughts. {PH}

Hold Person: Paralyzes one humanoid for 1 round/level. {PH}

Hypnotic Pattern: Fascinates 2d4 + level HD of creatures. {PH}

Invisibility: Subject is invisible for 1 minute/level or until it attacks. {PH}

Kiss of the Toad: Touch deals 1d6 Con damage, repeats in 1 minute {CA}

Knock: Opens locked or magically sealed door. {PH}

Lightning Blade: Blade of electricity energy deals total 1d6 damage/level as touch attack or ranged touch attack. {CA}

Locate Object: Senses direction toward object (specific or type). {PH}

Minor Image: As silent image, plus some sound. {PH}

Misdirection: Misleads divinations for one creature or object. {PH}

Protection from Charm: Subject gains +1/three levels bonus (max +5) on saves against charm and compulsion. {CA}

Rope Trick: As many as eight creatures hide in extradimensional space. {PH}

See Invisibility: Reveals invisible creatures or objects. {PH}

Sonic Whip: Whip of magical force keeps animals at bay and can frighten animals as ranged touch attack. ﴾⁠Force whip⁠﴿ {SC}

Spider Climb: Grants ability to walk on walls and ceil- ings. {PH}

Summon Monster II: Calls extraplanar creature to fight for you. {PH}

Wall of Gloom: Shadow barrier obscures vision and deters passage. {SC}

Whispering Wind: Sends a short message 1 mile/level. {PH}

3rd-Level Wu Jen Spells

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Elemental Eye: See through a designated object. {CM}

Protection from Energy: Absorb 12 points/level of damage from one kind of energy. {PH}

Earth

Earthbolt: Seismic pulse deals 1d6/level damage to creatures along its path. {CA}

Terra Cotta WarriorM: Statuette becomes a Medium animated object which fights for you. {CA}

Fire

Fire Wings: Your arms become flaming wings capable of flight and dealing +2d6 fire damage on unarmed attacks. {SC}

Fireball: 1d6 damage per level, 20-ft. radius. {PH}

Wreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. {DrM}

Metal

Keen Edge: Doubles normal weapon’s threat range. {PH}

Magic Weapon, Greater: +1/four levels (max +5). {PH}

Magnetism: Draw iron or steel objects to yourself with effective Str 30. {CA}

Rebirth of Iron: Completely restores any metal item destroyed by rust, even if reduced to powder. {CM}

Water

Gaseous Form: Subject becomes insubstantial and can fly slowly. {PH}

Heart of Water: Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once. {CM}

Steam Breath: Superheated steam deals 1d6/level fire damage (max 10d6). {CA}

Stinking Cloud: Nauseating vapors, 1 round/level. {PH}

Water Breathing: Subjects can breathe underwater. {PH}

Wood

Plant Growth: Grows vegetation, improves crops. {PH}

Thornskin: Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 1d4 damage. {SC}

Other

Commune with Lesser SpiritM: Lesser spirit creature answers one question/two levels. {CA}

Corpse Candle: Ghostly hand and candle sheds light, affects incorporeal creatures. {SC}

Discern Shapechanger: Penetrates disguises and identifies shapechanging creatures. {SC}

Dispel Magic: Cancels magical spells and effects. {PH}

Displacement: Attacks miss subject 50%. {PH}

Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. {PH}

Illusory ScriptM: Only intended reader can decipher. {PH}

Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 minute/level. {PH}

Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 minute/level. {PH}

Magic Circle against Good: As protection from good, but 10-ft. radius and 10 minute/level. {PH}

Magic Circle against Law: As protection from law, but 10-ft. radius and 10 minute/level. {PH}

Major Image: As silent image, plus sound, smell and thermal effects. {PH}

Remove Curse: Frees object or person from curse. {PH}

Servant Horde: Create 2d6 unseen servants +1/level (max +15). {SC}

Suggestion: Compels subject to follow stated course of action. {PH}

Summon Monster III: Calls extraplanar creature to fight for you. {PH}

Tongues: Speak any language. {PH}

4th-Level Wu Jen Spells

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Elemental Ward: Drives elementals away. {CA}

ScryingF: Spies on subject from a distance. {PH}

Earth

Dimension Door: Teleports you short distance. {PH}

Heart of Earth: Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once. {CM}

StoneskinM: Ignore 10 points of damage per attack. {PH}

Fire

Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. {PH}

Fire TrapM: Opened object deals 1d4 damage +1/ level. {PH}

Firestride Exhalation: Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area. {DrM}

Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. {PH}

Metal

Blade Dance: Target melee weapon fights independently. {CA}

Poison Needles: Hail of poison needles deals range of effects to target. {CA}

Rain of Spines: Spines rain down on area, dealing 6d6 damage and pinning creatures to ground. {CM}

Rusted Blade: Touched weapon delivers filth fever. {CM}

Rusting Grasp: Your touch corrodes iron and alloys. {PH}

Storm of Needles: A deluge of needles deals 1d4 damage/level (max. 15d4) in 30-ft. cone. {CM}

Water

Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. {PH}

Solid Fog: Blocks vision and slows movement. {PH}

Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. {PH}

Water to PoisonM: Transform water into ingested poison. {CA}

Wood

Antiplant Shell: Keeps animated plants at bay. {PH}

Command Plants: Sway the actions of one or more plant creatures. {PH}

Wood Rot: Destroy wooden items or deal 3d6 + 1/level damage (max +15) to plant creatures. {SC}

Other

Animate DeadM: Creates undead skeletons and zombies. {PH}

Charm Monster: Makes monster believe it is your ally. {PH}

Confusion: Subjects behave oddly for 1 round/level. {PH}

Creeping Darkness: Cloud of inky blackness moves at your command. {CA}

Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. {PH}

Dismissal: Forces a creature to return to native plane. {PH}

Globe of Invulnerability, Lesser: Stops 1st- through 3rd- level spell effects. {PH}

Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. {PH}

Heart Ripper: Kills living creatures with less than 4 HD. {SC}

Invisibility, Greater: As invisibility, but subject can attack and stay invisible. {PH}

Locate Creature: Indicates direction to familiar creature. {PH}

Minor Creation: Creates one cloth or wood object. {PH}

Pain: Wracking pain gives targets –4 on attack rolls, skill and ability checks. {CA}

Polymorph: Gives one willing subject a new form. {PH}

Resist Energy, Mass: Targeted creatures ignore damage from specified energy type. {SC}

Shout: Deafens all within cone and deals 5d6 sonic damage. {PH}

Snake Darts: Two snakes hit one or two targets, deal 3d6 damage and inject poison (1d6 Con damage, repeats in 1 minute) {CA}

Spirit Binding, Lesser: Traps spirit creature of 8 HD or less until it performs a task. {CA}

Summon Monster IV: Calls extraplanar creature to fight for you. {PH}

Sword of Deception: Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. {SC}

Wall of Bones: Shapeable wall grants cover and conceal- ment, deals damage to anyone who tries to pass. {CA}

5th-Level Wu Jen Spells

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Earth

Stone Shape: Sculpts stone into any shape. {PH}

Terra Cotta LionM: Statuette becomes a Huge animated object which fights for you. {CA}

Wall of Stone: Creates a stone wall that can be shaped. {PH}

Fire

Fire and Brimstone: Subject takes fire damage, might be sickened. {CM}

Fire Breath: Ranged touch attack deals 1d8/two levels fire damage (max 10d8) for 1 round/level. {CA}

Heart of Fire: Gain +10 ft. to land speed, resistance to fire 10, use fire shield once. {CM}

Metal

Metal Skin: Grants +8 natural armor bonus, –2 to Dex. {CA}

Water

Cone of Cold: 1d6/level cold damage. {PH}

Other

Animal Growth: One animal/two levels doubles in size. {PH}

Arc of Lightning: Line of electricity between two creatures (1d6/level damage). {SC}

Baleful Polymorph: Transforms subject into harmless animal. {PH}

Dominate Person: Controls humanoid telepathically. {PH}

Dream: Sends message to anyone sleeping. {PH}

Fabricate: Transforms raw materials into finished items. {PH}

Feeblemind: Subject’s Int and Cha drop to 1. {PH}

Hold Monster: As hold person, but any creature. {PH}

Major Creation: As minor creation, plus stone and metal. {PH}

Nightmare: Sends vision dealing 1d10 damage, fatigue. {PH}

Passwall: Creates passage through wood or stone wall. {PH}

PermanencyX: Makes certain spells permanent. {PH}

Persistent Image: As major image, but no concentration required. {PH}

Spirit Self: Your incorporeal spirit separates from your body. {CA}

Summon Monster V: Calls extraplanar creature to fight for you. {PH}

Summoning Wind: Send a short message to 10 creatures/level. {CA}

Symbol of PainM: Triggered rune wracks nearby creatures with pain. {PH}

Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. {PH}

Telekinesis: Moves object, attacks creature, or hurls object or creature. {PH}

Teleport: Instantly transports you as far as 100 miles/level. {PH}

Vitriolic Sphere: Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. {SC}

Wall of Force: Wall is immune to damage. {PH}

6th-Level Wu Jen Spells

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Eyes of the Oracle: Gain +2 bonus to AC and on Reflex saves; ready one extra action. {DrM}

Earth

Flesh to Stone: Turns subject creature into statue. {PH}

Move Earth: Digs trenches and builds hills. {PH}

Stone to Flesh: Restores petrified creature. {PH}

Fire

Fire Seeds: Acorns and berries become grenades and bombs. {PH}

Haze of Smoldering Stone: Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone. {DrM}

Lingering Flames: Eruption of fire deals 1d6 damage per caster level each round for 3 rounds. {CM}

Storm of Fire and Ice: Storm provides concealment, slows movement, deals cold and fire damage. {CM}

Metal

Spirit Needle: Needle pins spirit in place in corporeal form. {CA}

Wall of IronM: 30 hp/four levels, can topple onto foes. {PH}

Water

Control Water: Raises or lowers bodies of water. {PH}

Storm of Fire and Ice: Storm provides concealment, slows movement, deals cold and fire damage. {CM}

Wood

Ironwood: Magic wood is strong as steel. {PH}

Repel Wood: Pushes away wooden objects. {PH}

Other

Control Weather: Changes weather in local area. {PH}

Dispel Magic, Greater: As dispel magic, but up to +20 on check. {PH}

Geas/Quest: As lesser geas, plus it affects any creature. {PH}

Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. {PH}

Permanent ImageM: Includes sight, sound, and smell. {PH}

Programmed ImageM: As major image, plus triggered by event. {PH}

Repulsion: Creatures can’t approach you. {PH}

Speak with Dead: Corpse answers one question/two levels. {PH}

Spirit Binding: As lesser spirit binding, but traps up to 16 HD of spirits. {CA}

Suggestion, Mass: As suggestion, plus one subject/level. {PH}

Summon Monster VI: Calls extraplanar creature to fight for you. {PH}

Symbol of FearM: Triggered rune panics nearby creatures. {PH}

Symbol of PersuasionM: Triggered rune charms nearby creatures. {PH}

True SeeingM: Lets you see all things as they really are. {PH}

Veil: Changes appearance of group of creatures. {PH}

7th-Level Wu Jen Spells

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Arcane Spellsurge: Reduce the casting time of your arcane spells. {DrM}

Channel the Dragon: Gain breath weapon and resistance or damage reduction, depending on your favored element. {DrM}

Scrying, GreaterF: As scrying, but faster and longer. {PH}

Earth

Great Worm of the Earth: Enormous wormlike maw attempts to swallow target. {CM}

Statue: Subject can become a statue at will. {PH}

Fire

Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. {PH}

Metal

Adamantine Wings: Wings grant fly 60 ft., provide natural attacks. {CM}

Decapitating Scarf: Ranged attack decapitates target or deals 1d4 damage/level (max 20d4). {CA}

Wood

Transmute Metal to Wood: Metal within 40 ft. becomes wood. {PH}

Other

Body Outside Body: Create one duplicate of yourself/five levels. {CA}

Commune with Greater SpiritMX: Any spirit creature answers one question/level. {CA}

Disintegrate: Makes one creature or object vanish. {PH}

Energy Absorption: Target gains resistance 10 to energy; can turn one energy attack into healing. {CM}

Energy Immunity: Subject and equipment gain immunity to damage of specified energy type. {SC}

Ethereal Jaunt: You become ethereal for 1 round/level. {PH}

Giant Size: You grow to Huge or larger size. {CA}

Limited WishX: Alters reality—within spell limits. {PH}

Power Word Blind: Blinds creature with 200 hp or less. {PH}

Reanimation: Dead creature restored to functional half life with 1 hp. {CA}

Summon Monster VII: Calls extraplanar creature to fight for you. {PH}

Sword of DarknessM: Blade of negative energy attacks independently, deals 1d4 damage, bestows one negative level. {SC}

Symbol of StunningM: Triggered rune stuns nearby creatures. {PH}

Symbol of WeaknessM: Triggered rune weakens nearby creatures. {PH}

Teleport, Greater: As teleport, but no range limit and no off-target arrival. {PH}

Teleport Object: As teleport, but affects a touched object. {PH}

Transfix: Humanoids freeze in place until condition you specify is met. {SC}

Withering Palm: Touch attack deals 1 point Str damage plus 1 point Con damage/two levels. {SC}

8th-Level Wu Jen Spells

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Earth

Deadly Lahar: Create a wave of molten volcanic rock that sticks to creatures. {CM}

Earthquake: Intense tremor shakes 80-ft. radius. {PH}

Fire

Deadly Lahar: Create a wave of molten volcanic rock that sticks to creatures. {CM}

Incendiary Cloud: Cloud deals 4d6 fire damage/ round. {PH}

Metal

Repel Metal or Stone: Pushes away metal and stone. {PH}

Water

Cloud Chariot: You and allies fly on a fast-moving cloud. {CA}

Horrid Wilting: Deals 1d6/level damage within 30 ft. {PH}

Wood

Control Plants: Control actions of one or more plant creatures. {PH}

Other

Antipathy: Object or location affected by spell repels certain creatures. {PH}

Finding the Center: Automatically maintain concentration on previously cast spell. {CA}

Mind Blank: Subject is immune to mental/emotional magic and scrying. {PH}

Minute Form: You shrink to Tiny or smaller size. {CA}

Mysterious Redirection: Attacks against you have 50% chance to strike adjacent target instead. {CM}

Polymorph Any Object: Changes any subject into anything else. {PH}

Power Word Stun: Stuns creature with 150 hp or less. {PH}

Spirit Binding, Greater: As lesser spirit binding, but traps up to 24 HD of spirits. {CA}

Summon Monster VIII: Calls extraplanar creature to fight for you. {PH}

Symbol of DeathM: Triggered rune slays nearby creatures. {PH}

Symbol of InsanityM: Triggered rune renders nearby creatures insane. {PH}

SympathyM: Object or location attracts certain creatures. {PH}

Whirlwind: Cyclone deals damage and can pick up creatures. {PH}

9th-Level Wu Jen Spells

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Fire

Deadly Sunstroke: Creatures take 1d6 fire damage/level and become fatigued. {CM}

Internal FireF: Targets die instantly or take 6d6 +1/level fire damage. {CA}

Wood

Arboreal Transformation: Transform your foe into a tree, which temporarily animates and serves you. {CM}

Other

Absorption: You absorb targeted spell energy to power spells of your own. {SC}

Astral ProjectionM: Projects you and companions onto Astral Plane. {PH}

Dominate Monster: As dominate person, but any creature. {PH}

Etherealness: Travel to Ethereal Plane with companions. {PH}

Freedom: Releases creature from imprisonment. {PH}

GateX: Connects two planes for travel or summoning. {PH}

Imprisonment: Entombs subject beneath the earth. {PH}

Power Word Kill: Kills one creature with 100 hp or less. {PH}

ShapechangeF: Transforms you into any creature, and change forms once/round. {PH}

Summon Elemental MonolithM: Calls powerful elemental creature to fight for you. {SC}

Summon Monster IXM: Calls extraplanar creature to fight for you. {PH}

Teleportation CircleM: Circle teleports any creature inside to designated spot. {PH}

Time Stop: You act freely for 1d4+1 rounds. {PH}

Transcend Mortality: You are nigh-unkillable for a brief period, but die immediately afterward. {CM}

Transmute Rock to Lava: Transforms one 10-ft. cube with subsequent fire damage and effects. {SC}

WishX: As limited wish, but with fewer limits. {PH}