Blade of Blood: Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. {PH2}
Blessed Aim: +2 bonus for allies’ ranged attacks. {SC}
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. {PH}
Corrupt Weapon: Weapon strikes true against good foes. (DMG)
Cure Light Wounds: Cures 1d8 damage +1/level (max +5). {PH}
Divine Sacrifice: You sacrifice hit points to deal extra damage. {SC}
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. {PH}
Faith Healing: Cures 8 hp +1/level (max +5) to worshiper of your deity. {SC}
Golden Barding: Your mount gets force armor. {SC}
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). {PH}
Know Greatest Enemy: Determines relative power level of creatures within the area. {SC}
Magic Weapon: Weapon gains +1 bonus. {PH}
Mark of the Outcast: Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. {SC}
Resurgence: You grant subject a second chance at a saving throw. {SC}
Secret Weapon: Makes hidden weapon almost impossible to detect. {Ci}
Strategic Charge: Gain the benefits of the Mobility feat. {SC}
Summon Monster I: Calls extraplanar creature to fight for you. (Evil creatures only.) {PH}
Summon Undead IF: Summons undead to fight for you. {SC}
Traveler’s Mount: Creature moves faster but can’t attack. {SC}
Blade of Pain and Fear: Creates blade of gnashing teeth. {SC}
Bull’s Strength: Subject gains +4 to Str for 1 minute/level. {PH}
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). {PH}
Curse of Ill Fortune: Subject takes –3 penalty on attacks, checks, and saves. ﴾Curse of petty failing﴿ {SC}
Darkness: 20-ft. radius of supernatural shadow. {PH}
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. {PH}
Demonhide: Evil creature gains DR 10/cold iron or good. {SC}
Divine Presence: Gain a +5, +10, or +15 bonus on Intimidate checks against those who don’t worship your deity. {CC}
Eagle’s Splendor: Subject gains +4 to Cha for 1 minute/level. {PH}
Execration: Target takes a –2 penalty on saves and must take the lower of two rolls on one attack. {CC}
False Peacebond: As peacebond, but subject can draw weapon freely. {Ci}
Hand of Divinity: Gives +2 sacred or profane bonus on saves to worshiper of your deity. {SC}
Increase Virulence: Poison’s DC increases by 2. {PH2}
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10). {PH}
Master Cavalier: Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed. {CC}
Shatter: Sonic vibration damages objects or crystalline creatures. {PH}
Soul of Shadow: Inflict spells cast by or on you have greater effect. {DrM}
Summon Monster II: Calls extraplanar creature to fight for you. (Evil creatures only.) {PH}
Summon Undead IIF: Summons undead to fight for you. {SC}
Turn Anathema: Use your turn/rebuke ability to turn creatures with the opposing alignment subtype. {CC}
Veil of Shadow: Darkness grants you concealment. {SC}
Wave of Grief: Cone imposes –3 penalty on attacks, checks, and saves. {SC}
Zeal: You move through foes to attack the enemy you want. {SC}
Contagion: Infects subject with chosen disease. {PH}
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). {PH}
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. {PH}
Deific Bastion: Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. {CC}
Fangs of the Vampire King: Grow vampire fangs. {SC}
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15). {PH}
Mantle of Evil: You gain SR 12 + caster level against spells with the good descriptor. {SC}
Protection from Energy: Absorb 12 points/level of damage from one kind of energy. {PH}
Resurgence, Mass: As resurgence, but multiple subjects. {SC}
Spiritual Chariot: Creates ghostly chariot behind your mount. {SC}
Summon Monster III: Calls extraplanar creature to fight for you. (Evil creatures only.) {PH}
Summon Undead IIIF: Summons undead to fight for you. {SC}
Unholy StormM: Evil-aligned rain falls in 20-ft. radius. {SC}
War-Mount: Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons; use with other spells grants mount fly speed. {CC}
Weapon of the Deity: Your weapon gains enhancement bonus and special ability. {SC}
Aligned Aura: Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. {CC}
Bleed: Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a –4 penalty on certain Fort saves. {CC}
Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). {PH}
Freedom of Movement: Subject moves normally despite impediments. {PH}
Implacable Pursuer: You know where prey is, as long as it’s moving. {SC}
Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). {PH}
Phantom Charge: Mount teleports forward 5 ft./two caster levels; use with other spells grants mount fly speed. {CC}
Poison: Touch deals 1d10 Con damage, repeats in 1 minute {PH}
Profane Item: Target object deals 1d4/caster level (max. 10d4) points of negative energy damage to the next animal, plant, good outsider, or good shapechanger that touches it; animal or plant must also save or flee for 1d4 minutes. {CC}
Revenance: Restores dead creature to life for 1 minute/level. ﴾Recall spirit﴿ {SC}
Summon Monster IV: Calls extraplanar creature to fight for you. (Evil creatures only.) {PH}
Summon Undead IVF: Summons undead to fight for you. {SC}
Visage of the Deity, Lesser: You gain +4 Cha and resistance 10 to certain energy types. {SC}
Winged Mount: Your mount grows wings and flies at speed of 60 ft. {SC}