Weapon Properties List

Here follows a table of all weapon properties in D&D 3.5. All weapon properties from the Dungeon Master’s Guide (version 3.5) with “burst” in their property names are now synergy properties, each one listed immediately after its synergy prerequisite, and their bonus cost is accordingly adjusted.

Weapon Properties
Property NameProperty ofCaster
Level
Base Price
Modifier1
AnarchicWeapon7th+2 bonus
AquanWeapon7th+2 bonus
AquaticWeapon7th+2,000 gp
Arcane MightBows (not crossbows)15th+1 bonus
AuranWeapon7th+2 bonus
AxiomaticWeapon7th+2 bonus
BaneWeapon8th+1 bonus
Fiercebane2Weapon12th+1 bonus
BanishingWeapon13th+2 bonus
BerserkerTwo-handed melee weapon7th+1 bonus
BindingWeapon10th+1 bonus
BlessedWeapon5th+1 bonus
BlindsightedWeapon6th+2 bonus
Blood SeekingRanged weapon9th+1 bonus
BloodfeedingMelee weapon7th+1 bonus
BloodstoneMelee weapon10th+1 bonus
BlurstrikeMelee weapon6th+2 bonus
BodyfeederWeapon9th+3 bonus
BrashMelee weapon5th+1 bonus
Brilliant EnergyMelee or thrown weapon,
ammunition
16th+4 bonus
Brutal SurgeMelee weapon11th+1 bonus
ChangelingSpear, shortspear,
or longspear
5th+2,000 gp
ChargebreakerMelee weapon5th+1 bonus
ChargingMelee weapon8th+1 bonus
CloutingWeapon11th+3 bonus
CollisionWeapon6th+2 bonus
ConsumptiveWeapon7th+2 bonus
Consumptive Burst2Weapon7th+1 bonus
CorrosiveWeapon10th+1 bonus
Acidic Burst2Weapon12th+1 bonus
CursespewingWeapon11th+3 bonus
DancingMelee weapon15th+4 bonus
Deadly PrecisionWeapon5th+1 bonus
DefendingMelee weapon8th+1 bonus
Defensive SurgeMelee weapon5th+1 bonus
DeflectingMelee weapon5th+1 bonus
DesiccatingWeapon8th+1 bonus
Desiccating Burst2Weapon12th+1 bonus
DisarmingWeapon5th+2 bonus
DislocatorWeapon12th+1 bonus
Greater Dislocator2Weapon12th+1 bonus
DispellingWeapon5th+1 bonus
Dispelling, Greater2Weapon15th+1 bonus
DisruptionBludgeoning weapon14th+2 bonus
DistanceRanged weapon6th+1 bonus
Divine WrathWeapon13th+1 bonus
DomineeringWeapon11th+2 bonus
Doom BurstWeapon11th+2 bonus
DragondoomMelee weapon7th+1 bonus
DragonhunterProjectile weapon9th+1 bonus
DuststormMelee weapon10th+3 bonus
EagerMelee weapon9th+1 bonus
Energy AuraWeapon15th+2 bonus
Energy Surge3Melee weapon5th+1 bonus
EnervatingWeapon11th+2 bonus
Soulbreaker2Weapon17th+1 bonus
Souldrinking4Melee weapon5th+1 bonus
Ethereal ReaverMelee weapon12th+3 bonus
EverbrightWeapon12th+2,000 gp
ExplosiveAmmunition5th+2 bonus
Fear BurstWeapon5th+1 bonus
Fierce ﴾⁠Last resort⁠﴿Light melee weapon7th+1 bonus
FlamingWeapon10th+1 bonus
Flaming Burst2Weapon12th+1 bonus
FleshgrindingPiercing or slashing
melee weapon
12th+2 bonus
ForceProjectile weapon9th+2 bonus
FrostWeapon8th+1 bonus
Icy Burst2Weapon10th+1 bonus
FuryWeapon5th+1 bonus
Ghost TouchWeapon9th+1 bonus
Ghost Strike2Melee weapon11th+1 bonus
Incorporeal Binding5Melee weapon9th+1 bonus
HarmonizingMelee weapon5th+1 bonus
Heavenly BurstWeapon7th+1 bonus
HideawayWeapon5th+2,000 gp
HolyWeapon7th+2 bonus
Holy Surge2Melee weapon11th+1 bonus
HuntingWeapon6th+1 bonus
IgnanWeapon7th+2 bonus
IlluminatingWeapon5th+500 gp
Illusion BaneWeapon10th+1 bonus
Illusion Theft2Weapon17th+2 bonus
ImpactBludeoning weapon10th+1 bonus
ImpalingPiercing melee weapon9th+1 bonus
ImpedanceWeapon11th+2 bonus
ImplacableWeapon9th+3 bonus
KeenPiercing or slashing weapon10th+1 bonus
Ki FocusMelee weapon8th+1 bonus
KnockbackWeapon11th+1 bonus
LuckyWeapon15th+1 bonus
MagebaneWeapon8th+1 bonus
MaimingWeapon5th+1 bonus
ManifesterWeapon8th+12,000 gp
MercifulWeapon5th+1 bonus
MetallineWeapon9th+2 bonus
Mighty CleavingMelee weapon8th+1 bonus
Mighty SmitingMelee weapon8th+1 bonus
MindcrusherWeapon12th+2 bonus
MindfeederWeapon15th+1 bonus
MorphingMelee or thrown weapon9th+1 bonus
Necrotic FocusMelee weapon7th+3 bonus
Paralytic BurstMelee weapon10th+1 bonus
ParalyzingWeapon9th+2 bonus
ParryingWeapon15th+2 bonus
Penetrating ﴾⁠Exit wound⁠﴿Ranged Weapon5th+2 bonus
Power StoringWeapon12th+1 bonus
PreciseRanged weapon5th+1 bonus
Prismatic BurstWeapon13th+30,000 gp
ProfaneWeapon7th+1 bonus
Profane Burst2Weapon12th+1 bonus
PsibaneWeapon15th+2 bonus
PsychicWeapon17th+2 bonus
PsychokineticWeapon10th+1 bonus
Psychokinetic Burst2Weapon12th+1 bonus
Quick LoadingCrossbow9th+1 bonus
ResoundingMelee weapon5th+1 bonus
ReturningThrown weapon7th+1 bonus
RevealingWeapon5th+1 bonus
SacredWeapon7th+1 bonus
Sacred BurstWeapon12th+1 bonus
ScreamingWeapon7th+1 bonus
Screaming Burst2Weapon12th+1 bonus
Stunning6Weapon9th+1 bonus
SeekingRanged weapon12th+1 bonus
ShadowstrikeMelee weapon15th+5,000 gp
ShattermantleWeapon5th+1 bonus
ShieldingLight melee weapon10th+1 bonus
ShockWeapon8th+1 bonus
Shocking Burst2Weapon10th+1 bonus
SizingWeapon9th+5,000 gp
SkillfulMelee weapon11th+2 bonus
Slow BurstWeapon5th+5,000 gp
SoulboundWeapon6th+1 bonus
Soulbound, Greater2Weapon18th+2 bonus
SpeedWeapon7th+3 bonus
Spell StoringWeapon12th+1 bonus
SpellstrikeWeapon8th+1 bonus
Splintering ﴾⁠Explosive⁠﴿Weapon10th+2/+3 bonus7
StunningBludgeoning ammunition5th+1 bonus
Stunning SurgeMelee weapon7th+2 bonus
StygianWeapon9th+1 bonus
SubjugatingWeapon7th+2 bonus
SunderingMelee weapon5th+1 bonus
SweepingMelee weapon5th+1 bonus
TerranWeapon7th+2 bonus
ThrowingMelee weapon5th+1 bonus
ThunderingWeapon5th+1 bonus
TransmutingWeapon13th+2 bonus
UnholyWeapon7th+2 bonus
Unholy Surge2Melee weapon11th+1 bonus
VampiricMelee weapon9th+2 bonus
VanishingMelee weapon10th+8,000 gp
VenomousWeapon9th+1 bonus
ViciousWeapon9th+1 bonus
VorpalSlashing weapon9th+5 bonus
WarningWeapon7th+1 bonus
WeakeningWeapon5th+1 bonus
WhirlingSlashing melee weapon11th+1 bonus
WoundingWeapon10th+2 bonus
Wounding, Greater2Weapon15th+2 bonus
  1. Total base enchantment cost equals the square of the sum of the weapon enhancement bonus and all property bonuses multiplied by 2,000 gp, plus any fixed value property costs (those that have gp values rather than bonuses).
  2. This property requires the preceding property as its synergy prerequisite.
  3. Requires corrosive, flaming, frost, or shock as its synergy prerequisite.
  4. Requires enervating as its synergy prerequisite.
  5. Requires ghost touch as its synergy prerequisite.
  6. Requires screaming as its synergy prerequisite.
  7. +2 bonus for melee weapons; +3 for ranged weapons.

Source: Assembled from text in the Dungeon Master’s Guide (version 3.5), the Magic Item Compendium, Complete Warrior, Complete Divine, etc.

Epic Weapon Properties
Property NameProperty ofCaster
Level
Base Price
Modifier1
Acidic BlastWeapon21st+6 bonus
Anarchic PowerWeapon23rd+8 bonus
Axiomatic PowerWeapon23rd+8 bonus
Distant ShotRanged weapon21st+6 bonus
DreadWeapon22nd+7 bonus
EverdancingWeapon23rd+8 bonus
Fiery BlastWeapon21st+6 bonus
Holy PowerWeapon23rd+8 bonus
Icy BlastWeapon21st+6 bonus
Lightning BlastWeapon21st+6 bonus
Mighty DisruptionBludgeoning weapon21st+6 bonus
Sonic BlastWeapon21st+6 bonus
Triple-ThrowThrown Weapon21st+6 bonus
Unerring AccuracyRanged Weapon21st+6 bonus
Unholy PowerWeapon23rd+8 bonus

Source: Standard Reference Document under Open Game License v1.0a, which updated these item properties originally published in the Epic Level Handbook, pages 129–133.